HomeGamesUpdatesPricingMethodology
Steam News27 June 20242y ago

Update 1.6.1- Quality of Life Update

This update made some QoL changes to the game : Changes: Improved Performance by switching to Singlepass Rendering Added back the Greyscale effect when you're dead Removed Bloom from the camera Improved Performance of M

Full notes

Full Dungeons & Treasure VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes1 removal
  • Performance
  • Gameplay
changedImproved Performance by switching to Singlepass Rendering
addedAdded back the Greyscale effect when you're dead
removedRemoved Bloom from the camera
changedImproved Performance of Minimap
addedChanged Teleporter to next level into new portal object

Dungeons & Treasure VR changes

changedImproved Performance by switching to Singlepass Rendering
addedAdded back the Greyscale effect when you're dead
removedRemoved Bloom from the camera
changedImproved Performance of Minimap
addedChanged Teleporter to next level into new portal object

This update made some QoL changes to the game :

Changes:

  • Improved Performance by switching to Singlepass Rendering

  • Added back the Greyscale effect when you're dead

  • Removed Bloom from the camera

  • Improved Performance of Minimap

  • Changed Teleporter to next level into new portal object

  • Several smaller fixes

Additions:

Save & Quit feature (Currently Singleplayer only): After a boss is killed, the green level-change portal and the blue Save & Quit portal will activate. Entering it will save and quit the game back to the Lobby if you want to continue at a later point. Loading the game will load the next level in the loop.

Source

Steam News / 27 June 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.