Full notes
Full Dungeons & Treasure VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
Dungeons & Treasure VR changes
This update made some QoL changes to the game :
Changes:
Improved Performance by switching to Singlepass Rendering
Added back the Greyscale effect when you're dead
Removed Bloom from the camera
Improved Performance of Minimap
Changed Teleporter to next level into new portal object
Several smaller fixes
Additions:
Save & Quit feature (Currently Singleplayer only): After a boss is killed, the green level-change portal and the blue Save & Quit portal will activate. Entering it will save and quit the game back to the Lobby if you want to continue at a later point. Loading the game will load the next level in the loop.
Source
Changelog.gg summarizes and formats this update. How we read updates.
