Full notes
Full Dungeon Warfare 3 update
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What changed
- Maps
- Fixes
- Store
- Balance
- Gameplay
Dungeon Warfare 3 changes
First, thank you for playing and for all the feedback.
I am sorry about the disappointing state of the game at launch.
We hear you on the Trap Traits changes. We are exploring a compromise, including a Sigil that lets you choose from all Traits for a trap during a run.
We also made a first pass to smooth out difficulty spikes, especially on early maps.
We will keep improving the game every day.
Changes since launch
Bug Fixes
Ranking percentile now appears only when a qualifying record exists.
Wave Bar now shows a star on waves that include a boss.
Fixed an issue where the Labyrinth map failed to start.
Fixed a bug where Ballooneer could become invulnerable; also fixed Ballooneer freezing in place if knocked back while airborne.
Fixed a pathfinding issue.
Fixed Spear Sigil granting unlimited piercing.
Fixed a bug where selling a trap before starting a stage applied an unintended penalty.
Fixed an issue where the word “Shop” was not being translated.
Balance and Design
Added more player-favorable objects and layout adjustments to early maps.
Rush Wave bonus Gold increased from 100 to 200.
Shop reroll cost reduced from 50 to 10. The cost now increases by 10 with each reroll.
Obelisk unlock requirement on the L8 - Shifting Gates map has been eased.
Relaxed mission requirements on early maps.
Lowered prices of Shop items.
Soul Harvester – “Soul Glut” Trait: capped the maximum Gold generation bonus at 100% (previously uncapped).
Spike Trap - “Pull” trait pulling force reduced.
Added a hint for players who didn't buy the first free Trap slot upgrade in the Shop.
More updates are coming.
Thank you again for sticking with us.
-Jinmann
Source
Changelog.gg summarizes and formats this update. How we read updates.
