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Steam News31 August 202510mo ago

Day 2 Update

First, thank you for playing and for all the feedback. I am sorry about the disappointing state of the game at launch. We hear you on the Trap Traits changes.

Full notes

Full Dungeon Warfare 3 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions9 changes0 removals
  • Maps
  • Fixes
  • Store
  • Balance
  • Gameplay
changedWe also made a first pass to smooth out difficulty spikes, especially on early maps.
fixedFixed an issue where the Labyrinth map failed to start.
fixedFixed a bug where Ballooneer could become invulnerable; also fixed Ballooneer freezing in place if knocked back while airborne.
fixedFixed a pathfinding issue.
fixedFixed Spear Sigil granting unlimited piercing.
fixedFixed a bug where selling a trap before starting a stage applied an unintended penalty.
Rush Wave bonus Gold100200Rush Wave bonus Gold increased, buffShop reroll cost5010Shop reroll cost decreased, nerf

Dungeon Warfare 3 changes

changedWe also made a first pass to smooth out difficulty spikes, especially on early maps.
fixedFixed an issue where the Labyrinth map failed to start.
fixedFixed a bug where Ballooneer could become invulnerable; also fixed Ballooneer freezing in place if knocked back while airborne.
fixedFixed a pathfinding issue.
fixedFixed Spear Sigil granting unlimited piercing.

First, thank you for playing and for all the feedback.

I am sorry about the disappointing state of the game at launch.

We hear you on the Trap Traits changes. We are exploring a compromise, including a Sigil that lets you choose from all Traits for a trap during a run.

We also made a first pass to smooth out difficulty spikes, especially on early maps.

We will keep improving the game every day.

Changes since launch

Bug Fixes

  • Ranking percentile now appears only when a qualifying record exists.

  • Wave Bar now shows a star on waves that include a boss.

  • Fixed an issue where the Labyrinth map failed to start.

  • Fixed a bug where Ballooneer could become invulnerable; also fixed Ballooneer freezing in place if knocked back while airborne.

  • Fixed a pathfinding issue.

  • Fixed Spear Sigil granting unlimited piercing.

  • Fixed a bug where selling a trap before starting a stage applied an unintended penalty.

  • Fixed an issue where the word “Shop” was not being translated.

Balance and Design

  • Added more player-favorable objects and layout adjustments to early maps.

  • Rush Wave bonus Gold increased from 100 to 200.

  • Shop reroll cost reduced from 50 to 10. The cost now increases by 10 with each reroll.

  • Obelisk unlock requirement on the L8 - Shifting Gates map has been eased.

  • Relaxed mission requirements on early maps.

  • Lowered prices of Shop items.

  • Soul Harvester – “Soul Glut” Trait: capped the maximum Gold generation bonus at 100% (previously uncapped).

  • Spike Trap - “Pull” trait pulling force reduced.

  • Added a hint for players who didn't buy the first free Trap slot upgrade in the Shop.

More updates are coming.

Thank you again for sticking with us.

-Jinmann

Source

Steam News / 31 August 2025

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