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Latest Dungeon Team updates
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- Dungeon Team
⚡ AI Overhaul & Bug Fixes
⚡ AI Overhaul & Bug Fixes The dungeon just got a lot more tactical! This update brings a significant overhaul to battle AI that will change how your squads fight. Units now intelligently consider their AP/MP resources b…
Store8 changesFixGameplay - Dungeon Team
Shop Expansion & Loot Quality Update 🏪✨
The marketplace has expanded! We've doubled the Shop's capacity with a second shelf, making 14 items available for your adventuring needs. Prices have been reduced across the board, and lucky delvers may now find except…
Store9 changes1 numericFix - Dungeon Team
QoL Improvements & Build Refinement ✨
Dungeon masters, your hero customization just got a major upgrade! This update brings the highly-requested ability to refund and respec your builds, along with a handy build duplication feature to speed up your party cr…
Store5 changesFixGameplay - Dungeon Team
⚡ Font Sizes, Performance & Stability Update
⚡ Performance & Stability Update We've been hard at work optimizing Dungeon Team's performance and squashing bugs! This update brings significant stability improvements to the Caverns and Inn systems, enhanced text read…
Patch notes13 changesFixPerformance - Dungeon Team
⚡ Performance Overhaul & Caverns Polish
⚡ Performance Overhaul & Caverns Polish The dungeon just got a whole lot smoother! This update tackles the persistent memory leaks that have been haunting the Caverns, with comprehensive fixes across display objects, AI…
Store27 changesFixPerformance - Dungeon Team
⚔️ Dungeon Team is in dev't again! ⚔️
Welcome back, dungeon teamers! After some time away, development on Dungeon Team has resumed with a massive focus on stability, performance, and quality of life improvements. This update represents months of behind-the-…
Patch notes15 changesFixPerformance - Dungeon Team
Armor Break fixed & updated
Fixed a bug causing Armor Break to have no effect Armor Break potency decreased: 15 + L*(St/7 + De/10) --> 10 + L*(St/12 + De/15) Updated the AI decision making on when to use Armor Break. Fixed a bug calculating damage…
Announcement5 changesFixBalance - Dungeon Team
Caverns QoL update
You can now discard unwanted loot in the Caverns. Auto-explore is now available in the Caverns. Set a target depth and let your parties roam! (You just can't auto-descend past your deepest level reached.) Burning Hands…
Announcement2 changesGameplayBalance - Dungeon Team
6 weeks worth of patch notes...
2025.02.11 - Mostly bugs & AI fixes :) Added an opt-out profanity filter for chat. Added a "Skip tutorial" button. Prayer Candle tooltips now state the candle's alignment. Balance: gave Blunt Arrow AP cost a nerf: 50 -…
Announcement4 changesFixWorkshop - Dungeon Team
Introducing... hero affinities!
HERO AFFINITIES: Now your level 30+ heroes can spend ability points on "Affinity" upgrades, giving them bonus damage or damage reduction against specific hero classes or monster types. Find the Affinities interface in t…
Announcement5 changesFixBalance - Dungeon Team
TWO ability points per level now ~ whaaaaaat ~~
You heard that right. Heroes now get not 1 but 2 ability points per level. Suture potency increased: 20 + L*(Le/6 + De/4) --> 20 + L*(Le + De) Poison Weapon AP cost decreased: 50 - L --> 30 - L When traveling in Caverns…
Announcement3 changesFixGameplay - Dungeon Team
AI update, fixes, balance ~ dwarves get a rework :)
Inn: Increased maintain/upgrade peanut thresholds again - Balance: Lightning AP/MP costs adjusted AP Cost: 25 --> 40 - L MP Cost: 50 + L*4 --> 30 + L*3 Summon Dwarf/Elf/Faerie MP cost adjusted: 100 + L*40 --> 150 + L*25…
Announcement13 changesFixBalance - Dungeon Team
AI Update!
Balance Nerfed Adrenaline MP Cost: 75 - L --> 150 - L*3 AP Gain: 25 + L*( St/12 ) --> 10 + L*( St/12 ) Boosted Layers of Protection potency: L*1.5 --> L*5 Increased Healing Prayer AP cost: 20 --> 45 Nerfed Sanctuary AP…
Announcement3 changesBalancePerformance - Dungeon Team
2024.12.05 Patch notes
Balance Reduced the scaling of Fire/Ice/Thunder/Weeping/Venomous weapon procs Fire damage: 30 + L*6 --> 50 + L*4 Ice jumps: L/5 --> L/7 Lightning damage: 30 + L*4 --> 50 + L*2 Weeping/Venomous potency: 10 + L --> 5 + L/…
Announcement11 changesFixBalance - Dungeon Team
Armor Class revamp!
Armor Class now works as a % damage reduction, not flat Removed the Pixie Dust cost for resetting abilities & attributes Caverns info panel: added loot items to the legend, blurb about auto-pickup Nerfed Multi-shot dama…
Store6 changesFixBalance - Dungeon Team
Dungeon Team November updates!
Balance Boosted Suture bleed reduction potency: (20 + Level*(Le/8 + De/12)) --> (20 + Level*(Le/4 + De/8)) Increased Sanctuary effect range from 2 -> 3 Rebalanced Mystic focus to cost less AP Nerfed the "of Terror" weap…
Store34 changes1 numericFix

