HomeGamesUpdatesPricingMethodology
Steam News21 December 20241y ago

TWO ability points per level now ~ whaaaaaat ~~

You heard that right. Heroes now get not 1 but 2 ability points per level. Suture potency increased: 20 + L*(Le/6 + De/4) --> 20 + L*(Le + De) Poison Weapon AP cost decreased: 50 - L --> 30 - L When traveling in Caverns

Full notes

Full Dungeon Team update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions4 changes0 removals
  • Gameplay
  • Fixes
  • Balance
changedSuture potency increased: 20 + L*(Le/6 + De/4) --> 20 + L*(Le + De)
changedPoison Weapon AP cost decreased: 50 - L --> 30 - L
changedWhen traveling in Caverns, any friendly dwarves in play will now start out in front.
fixedFixed several Caverns battle log bugs, like null/undefined unit names, and keeping your position while scrolling.
changedLimited the number of initial caverns mobs to 1~5, to avoid overwhelming heroes before they've had a chance to buff/summon.
  • You heard that right. Heroes now get not 1 but 2 ability points per level.

  • Suture potency increased: 20 + L*(Le/6 + De/4) --> 20 + L*(Le + De)

  • Poison Weapon AP cost decreased: 50 - L --> 30 - L

  • When traveling in Caverns, any friendly dwarves in play will now start out in front.

  • Fixed several Caverns battle log bugs, like null/undefined unit names, and keeping your position while scrolling.

  • Limited the number of initial caverns mobs to 1~5, to avoid overwhelming heroes before they've had a chance to buff/summon.

Source

Steam News / 21 December 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.