Full notes
Full Dungeon Team update
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What changed
- Balance
- Gameplay
- Fixes
- Workshop
- UI and audio
- InnIncreased maintain/upgrade peanut thresholds again - Balance:
Lightning AP/MP costs adjusted
AP Cost: 25 --> 40 - L
MP Cost: 50 + L*4 --> 30 + L*3
Summon Dwarf/Elf/Faerie MP cost adjusted: 100 + L*40 --> 150 + L*25
Holy force AP cost increased: 10 --> 40 - L
- Dwarvesremoved Shield Block and added Slam
Slam knockback reduced: 2 + L*( St/80 ) --> 1 + L*( St/120 )
AI
Fixed a bug causing units sometimes to act before the result of the previous ability was calculated (e.g. shooting arrows at dead targets, double-casting CC).
Fixed several bugs causing units sometimes to run back & forth aimlessly
In PvP, the Interference tree now only targets enemy heroes
Only in Caverns will DoT abilities be spread around evenly. In PvP they'll now focus down one hero target.
Archers should no longer melee attack adjacent enemies when they have the opportunity to step back & shoot
Tanks will no longer target stunned enemies with Taunt
Increased the chances for DPS Close units to use Sky Hammer and Slam
Support units now consider groups of 2+ allies (from 3) as a "cluster" for AoE heals
Units will no longer use Adrenaline while feared
Fixed bugs preventing use of XP Potions / Candles from hero inventory - Fixed a bug causing summoned units' puppets sometimes not to appear - Added SFX to Razor Shot and Blunt Arrow - Tweaked renderings for Scared, Enraged, Road to Nowhere, Infect Mind
Source
Changelog.gg summarizes and formats this update. How we read updates.
