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Steam News3 December 20214y ago

Drox Operative 2 patch 1.003

This patch fixes monsters having too much defense, now allows races to break tributary/vassal treaties, balances weapons better, increases crew & chip drops at higher levels, adds 2 new ambient music tracks, and fixes s

Full notes

Full Drox Operative 2 update

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What changed

5 fixes4 additions11 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
addedThis patch fixes monsters having too much defense, now allows races to break tributary/vassal treaties, balances weapons better, increases crew & chip drops at higher levels, adds 2 new ambient music tracks, and fixes several more minor issues.
fixedfixed monsters getting more defense than they were supposed to (should be much easier to hit with beam and missile weapons now)
fixedfixed races not being able to break a tributary or vassal
changeddecreased beam (and similar attacks) power loss over distance (can shoot 33% farther for same damage)
changedincreased plasma, dual plasma, and plasma cannon energy use by 20%
changedincreased max missile speed from 350.0 to 400.0
max missile speed350.0400.0max missile speed increased, buffRecentAmbushLocationDistance300.0900.0RecentAmbushLocationDistance increased, buffMonsterStartDistance in ambushes300.0450.0MonsterStartDistance in ambushes increased, buff

Drox Operative 2 changes

addedThis patch fixes monsters having too much defense, now allows races to break tributary/vassal treaties, balances weapons better, increases crew & chip drops at higher levels, adds 2 new ambient music tracks, and fixes several more minor issues.
fixedfixed monsters getting more defense than they were supposed to (should be much easier to hit with beam and missile weapons now)
fixedfixed races not being able to break a tributary or vassal
changeddecreased beam (and similar attacks) power loss over distance (can shoot 33% farther for same damage)
changedincreased plasma, dual plasma, and plasma cannon energy use by 20%

This patch fixes monsters having too much defense, now allows races to break tributary/vassal treaties, balances weapons better, increases crew & chip drops at higher levels, adds 2 new ambient music tracks, and fixes several more minor issues.

1.003 change list:

  • fixed monsters getting more defense than they were supposed to (should be much easier to hit with beam and missile weapons now)

  • fixed races not being able to break a tributary or vassal

  • decreased beam (and similar attacks) power loss over distance (can shoot 33% farther for same damage)

  • increased plasma, dual plasma, and plasma cannon energy use by 20%

  • increased max missile speed from 350.0 to 400.0

  • increased missile damage by 10%

  • increased monster plasma cannon shot time by 25% (they shoot less often, same dps though)

  • increased monster plasma cannon shot spread by 20%

  • increased RecentAmbushLocationDistance from 300.0 to 900.0 (less ambushes in the same general location) (Lora Grim)

  • increased MonsterStartDistance in ambushes from 300.0 to 450.0 to keep off the player a bit more

  • increased chances of crew drops at higher levels (Darkness)

  • increased chances of chip drops at higher levels (Ragabash)

  • added 2 new ambient background music loops

  • fixed Amphibian music not playing correctly (Tori)

  • now if highlight treaties key on relations screen will tell you what all the treaties mean (Fulano5321)

  • fixed ultimate weapon race description missing in character screen (Smogg)

  • made it easier to highlight race logo in character screens

  • fixed fringe, hive, and cortex rebel portrait icons not displaying in correct place in character screens (Smogg)

  • added war and ceasefire to treaties help text

  • added trade pact and free info pact to treaties help text

  • item rarity is now color coded correctly in loot filter

  • changed nanomite cloud status effect names some to show that one is the aura and one is the effect (lalala)

Source

Steam News / 3 December 2021

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