Full notes
Full Drox Operative 2 update
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What changed
- Performance
- Fixes
- Balance
- Gameplay
- UI and audio
- Server
This patch fixes some XP inconsistencies, a potential crash, some unique monsters issues, and several more minor issues.
1.008 change list:
fixed some xp inconsistencies (Fulano/Contrabassist/Destro/poobunsdudley0)
fixed a potential crash in Area::getGateName
fixed some unique monsters not getting rarity bonuses (firecat666/tommyahugo/Zanakar)
rebalanced monster rarity bonuses a little
now a sponsored colony ship will lower their minimum threshold for a colony (Fulano)
enemies that can't move or be hurt can no longer be part of fleets
can no longer attack Zombie race without being at war (tommyahugo/Ortman/Fulano)
fixed probes not marking planets as scanned correctly (Fulano)
increased last 3 hulls structure to 250/250/275 from 225/225/225 (firecat666)
fixed accept only in person quests not showing up in race general quest list
fixed highlight text on deliver package button on delivery quests
decreased MaxTurnSpeed from 500.0 to 450.0
no longer get experience for a kill that player caused but aren't allowed to do directly (trigger a trap that kills friendly) (Fulano)
now don't get charged for ceasefire if it doesn't go through for some reason (4D)
fixed enhancement/rarity bonuses not showing up until a save/resume (Fulano/LIMUNADE)
now ui icons show up in highlight text more often
now get rid of bad resurrected races better
fixed a typo in ScavengerQuestForFriend2 (ScrObot)
fixed RaceNameHiveSubraceOverlordColor missing translation (ScrObot)
fixed RaceNameDryadSubraceTalonColor missing translation
moved isNemesis from Quest to QuestBase
added an easier way to rebuild an item (dev thing)
fixed master server logging basic current info to wrong html file
changed PROTOCOL_VERSION to 126
changed saveVersion to 260
Source
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