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Steam News14 January 20224y ago

Drox Operative 2 patch 1.006

This patch adds donators to the credits page, makes starting starbases more common, fixes several small UI issues, and fixes a few more minor issues. 1.

Full notes

Full Drox Operative 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions12 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Maps
addedThis patch adds donators to the credits page, makes starting starbases more common, fixes several small UI issues, and fixes a few more minor issues.
addedadded donators to credits page
changedraces chance to start with a starbase goes up with higher levels (The Shadow Rose)
changedquests will now show parent quest in info (assuming it is still around) (firecat666)
fixedfixed Feedback Pulse not showing correct info
fixedfixed descriptions of Feedback Pulse, Unstable Projectiles, Feedback, Concussive Blast, Reactive Armor, Explosive Impact, Shockwave, Shatter, and Destabilize Core that contain old numbers
grassland dry HabitabilityMult0.50.6grassland dry HabitabilityMult increased, buff

Drox Operative 2 changes

addedThis patch adds donators to the credits page, makes starting starbases more common, fixes several small UI issues, and fixes a few more minor issues.
addedadded donators to credits page
changedraces chance to start with a starbase goes up with higher levels (The Shadow Rose)
changedquests will now show parent quest in info (assuming it is still around) (firecat666)
fixedfixed Feedback Pulse not showing correct info

This patch adds donators to the credits page, makes starting starbases more common, fixes several small UI issues, and fixes a few more minor issues.

1.006 change list:

  • added donators to credits page

  • races chance to start with a starbase goes up with higher levels (The Shadow Rose)

  • quests will now show parent quest in info (assuming it is still around) (firecat666)

  • fixed Feedback Pulse not showing correct info

  • fixed descriptions of Feedback Pulse, Unstable Projectiles, Feedback, Concussive Blast, Reactive Armor, Explosive Impact, Shockwave, Shatter, and Destabilize Core that contain old numbers

  • increased spawn chances for chips at higher levels some more (DaOpa)

  • now tell you what sector you are in on the map (system and sector) (firecat666)

  • increased grassland dry HabitabilityMult from 0.5 to 0.6 (firecat666)

  • now if successfully demand something print says demanding instead of trading (firecat666)

  • now make sure to cancel any trade agreements if go back from ceasefire to war (firecat666)

  • moved entering system print down a little to not overlap lose timer info (firecat666)

  • changed description of em missiles weapons so not the same as em beam weapons (firecat666)

  • fixed reward chest effects on map (Fulano5321)

  • changed "Energy needed" to "Energy needed/use" (BG)

  • changed powerload print on components a little to be more clear (BG)

  • moved power load line on components info to more consistent spot and changed text color (firecat666)

  • Nanomite cloud now updates status effect correctly when you upgrade your skill level above 1 (lalala)

  • now clear all particles when using to and from map (ScrObot/firecat666)

  • now if have Pause in Planet screens option turned on, will automatically pause on planet solve quest & delivery menus (firecat666)

  • fixed a few places that races could get above the max amount of credits (firecat666)

  • added a little highlight text to planet status to explains ranks (SirReptile)

  • fixed waypoint placement being a little off on map (firecat666)

  • fixed a plural issue with war quests (firecat666)

  • cleaned up newCharacter so doesn't directly reference race icons (Chuckles)

Source

Steam News / 14 January 2022

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