Full notes
Full Dream Slayers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
Dream Slayers changes
What's New?
MAIN MENU
New Main menu position within the town.
No more fly in animation, now you can get right into the action
Shortened starting disclaimer message.
Make the starting disclaimer faster.
DREAM LAND /MAIN VILLAGE
Added tips throughout the dream-land / village to aid players on how to play the game.
Added Attack Dummy / scarecrow near the crafting table and craft shop.
Used to practice combos and combat before going into the dungeon.
Changes to starter gear stats.
Other small changes
DUNGEON / ENEMIES
Enemy loot pouches will now always drop with changed loot tables and more involvement with the luck mechanic.
Enemy loot pouches will not drop right away instead of at the end of the animation.
Added tips throughout the dungeon to aid players on how to play the game.
Updated pathing for enemies
Slight changes to enemy combat and how it rotates within close ranges.
Major changes coming soon the the dungeon, enemies and combat flow.
PLAYER
New Notebook page to collect notes / tips on how to play and more.
Key-bind added for this, default being bound to "N"
Added 7 new tips to help the player with navigation and combat as well as other features that are in the game.
New Guide Feature when opening map. Press on an icon and the guide will take you there.
Press "M" to open the new map and check out the new guide.
New Character / Equipment Tab with Stats window.
Default key for this is bound to "C"
Rework of player UI
New UI pass attempting to make all UI look better and more cohesive. ( Still lots of work to go )
Ensuring all player UI can be closed and opened with key-binds.
Key-binds added to each window to show the user how to close with keys while still acting like a button.
Player Combat Work
Knock-back is no longer default! ( New Gem to enchant gear with instead )
On Swing the player will auto rotate where-ever the camera is facing
Dodge roll now allows player to roll through enemies instead of being blocked by them.
Combo reset timer increased from 5.25 to 6.5 seconds resulting in a longer time until your combo is reset making combat easier.
Ranged attacks now take less stamina from 2.5 to 1.75
Ranged attacks now have slightly higher damage.
Color changes to damage numbers and combo reset text.
Major Changes to consumables.
Consumables can now stack
Consumables can now be equipped
Consumables can now be used using the hot key which by default is bound to "F"
ETC
Able to skip any camera cinematic using "space"
Re-work of luck mechanic / Luck Gem
Addition of the Knock-back gem since knock-back is no longer enabled by default.
Re-baking of nav-mesh & occlusion data.
What's Being Worked on?
Combat
Enemy pathing and interactions between enemies and players
Bug Fixes
Enchant Gem bug fixes with earth based weapons.
New Ice dungeon
New Weapon Types w/ new animations.
QOL and lots more.
Source
Changelog.gg summarizes and formats this update. How we read updates.
