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Steam News22 November 20257mo ago

New Player Flow & General Update v0.07

What's New? MAIN MENU New Main menu position within the town. No more fly in animation, now you can get right into the action Shortened starting disclaimer message. Make the starting disclaimer faster.

Full notes

Full Dream Slayers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions1 change0 removals
  • Gameplay
  • Store
  • Balance
addedWhat's New?MAIN MENU New Main menu position within the town. No more fly in animation, now you can get right into the action Shortened starting disclaimer message. Make the starting disclaimer faster.
addedWhat's New?DREAM LAND /MAIN VILLAGE Added tips throughout the dream-land / village to aid players on how to play the game. Added Attack Dummy / scarecrow near the crafting table and craft shop. Used to practice combos and combat before going into the dungeon. Changes to starter gear stats. Other small changes
changedWhat's New?DUNGEON / ENEMIES Enemy loot pouches will now always drop with changed loot tables and more involvement with the luck mechanic. Enemy loot pouches will not drop right away instead of at the end of the animation. Added tips throughout the dungeon to aid players on how to play the game. Updated pathing for enemies Slight changes to enemy combat and how it rotates within close ranges. Major changes coming soon the the dungeon, enemies and combat flow.
addedWhat's New?PLAYER New Notebook page to collect notes / tips on how to play and more. Key-bind added for this, default being bound to "N" Added 7 new tips to help the player with navigation and combat as well as other features that are in the game. New Guide Feature when opening map. Press on an icon and the guide will take you there. Press "M" to open the new map and check out the new guide. New Character / Equipment Tab with Stats window. Default key for this is bound to "C" Rework of player UI New UI pass attempting to make all UI look better and more cohesive. ( Still lots of work to go ) Ensuring all player UI can be closed and opened with key-binds. Key-binds added to each window to show the user how to close with keys while still acting like a button. Player Combat Work Knock-back is no longer default! ( New Gem to enchant gear with instead ) On Swing the player will auto rotate where-ever the camera is facing Dodge roll now allows player to roll through enemies instead of being blocked by them. Combo reset timer increased from 5.25 to 6.5 seconds resulting in a longer time until your combo is reset making combat easier. Ranged attacks now take less stamina from 2.5 to 1.75 Ranged attacks now have slightly higher damage. Color changes to damage numbers and combo reset text. Major Changes to consumables. Consumables can now stack Consumables can now be equipped Consumables can now be used using the hot key which by default is bound to "F"
addedWhat's New?ETC Able to skip any camera cinematic using "space" Re-work of luck mechanic / Luck Gem Addition of the Knock-back gem since knock-back is no longer enabled by default. Re-baking of nav-mesh & occlusion data.
addedWhat's Being Worked on?New Ice dungeon

Dream Slayers changes

addedMAIN MENU New Main menu position within the town. No more fly in animation, now you can get right into the action Shortened starting disclaimer message. Make the starting disclaimer faster.
addedDREAM LAND /MAIN VILLAGE Added tips throughout the dream-land / village to aid players on how to play the game. Added Attack Dummy / scarecrow near the crafting table and craft shop. Used to practice combos and combat before going into the dungeon. Changes to starter gear stats. Other small changes
changedDUNGEON / ENEMIES Enemy loot pouches will now always drop with changed loot tables and more involvement with the luck mechanic. Enemy loot pouches will not drop right away instead of at the end of the animation. Added tips throughout the dungeon to aid players on how to play the game. Updated pathing for enemies Slight changes to enemy combat and how it rotates within close ranges. Major changes coming soon the the dungeon, enemies and combat flow.
addedPLAYER New Notebook page to collect notes / tips on how to play and more. Key-bind added for this, default being bound to "N" Added 7 new tips to help the player with navigation and combat as well as other features that are in the game. New Guide Feature when opening map. Press on an icon and the guide will take you there. Press "M" to open the new map and check out the new guide. New Character / Equipment Tab with Stats window. Default key for this is bound to "C" Rework of player UI New UI pass attempting to make all UI look better and more cohesive. ( Still lots of work to go ) Ensuring all player UI can be closed and opened with key-binds. Key-binds added to each window to show the user how to close with keys while still acting like a button. Player Combat Work Knock-back is no longer default! ( New Gem to enchant gear with instead ) On Swing the player will auto rotate where-ever the camera is facing Dodge roll now allows player to roll through enemies instead of being blocked by them. Combo reset timer increased from 5.25 to 6.5 seconds resulting in a longer time until your combo is reset making combat easier. Ranged attacks now take less stamina from 2.5 to 1.75 Ranged attacks now have slightly higher damage. Color changes to damage numbers and combo reset text. Major Changes to consumables. Consumables can now stack Consumables can now be equipped Consumables can now be used using the hot key which by default is bound to "F"
addedETC Able to skip any camera cinematic using "space" Re-work of luck mechanic / Luck Gem Addition of the Knock-back gem since knock-back is no longer enabled by default. Re-baking of nav-mesh & occlusion data.

What's New?

  • MAIN MENU

    • New Main menu position within the town.

    • No more fly in animation, now you can get right into the action

    • Shortened starting disclaimer message.

    • Make the starting disclaimer faster.

  • DREAM LAND /MAIN VILLAGE

    • Added tips throughout the dream-land / village to aid players on how to play the game.

    • Added Attack Dummy / scarecrow near the crafting table and craft shop.

      • Used to practice combos and combat before going into the dungeon.

    • Changes to starter gear stats.

    • Other small changes

  • DUNGEON / ENEMIES

    • Enemy loot pouches will now always drop with changed loot tables and more involvement with the luck mechanic.

    • Enemy loot pouches will not drop right away instead of at the end of the animation.

    • Added tips throughout the dungeon to aid players on how to play the game.

    • Updated pathing for enemies

    • Slight changes to enemy combat and how it rotates within close ranges.

    • Major changes coming soon the the dungeon, enemies and combat flow.

  • PLAYER

    • New Notebook page to collect notes / tips on how to play and more.

      • Key-bind added for this, default being bound to "N"

      • Added 7 new tips to help the player with navigation and combat as well as other features that are in the game.

    • New Guide Feature when opening map. Press on an icon and the guide will take you there.

      • Press "M" to open the new map and check out the new guide.

    • New Character / Equipment Tab with Stats window.

      • Default key for this is bound to "C"

    • Rework of player UI

      • New UI pass attempting to make all UI look better and more cohesive. ( Still lots of work to go )

      • Ensuring all player UI can be closed and opened with key-binds.

      • Key-binds added to each window to show the user how to close with keys while still acting like a button.

    • Player Combat Work

      • Knock-back is no longer default! ( New Gem to enchant gear with instead )

      • On Swing the player will auto rotate where-ever the camera is facing

      • Dodge roll now allows player to roll through enemies instead of being blocked by them.

      • Combo reset timer increased from 5.25 to 6.5 seconds resulting in a longer time until your combo is reset making combat easier.

      • Ranged attacks now take less stamina from 2.5 to 1.75

      • Ranged attacks now have slightly higher damage.

      • Color changes to damage numbers and combo reset text.

    • Major Changes to consumables.

      • Consumables can now stack

      • Consumables can now be equipped

      • Consumables can now be used using the hot key which by default is bound to "F"

  • ETC

    • Able to skip any camera cinematic using "space"

    • Re-work of luck mechanic / Luck Gem

    • Addition of the Knock-back gem since knock-back is no longer enabled by default.

    • Re-baking of nav-mesh & occlusion data.

What's Being Worked on?

  • Combat

  • Enemy pathing and interactions between enemies and players

  • Bug Fixes

  • Enchant Gem bug fixes with earth based weapons.

  • New Ice dungeon

  • New Weapon Types w/ new animations.

  • QOL and lots more.

Source

Steam News / 22 November 2025

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