What changed
1 fix2 additions2 changes0 removals
- Balance
- UI and audio
- Gameplay
changedWhat's New?PLAYER / COMBAT Player Movement Re-Design. New Movement animations / camera re-work for going backwards. New Dodging animation & system for dodging backwards. Beta enemy / target lock system with middle mouse ( middle mouse to enable / disable ) Auto finds next closest enemy within 25 meters on current target death. Will improve and add more in next couple patches. When being hit, the hit animation will now only interrupt combat when it's a critical improving overall combat flow ( being able to take a hit while also hitting / moving ) Sprint Toggle Changes to stamina checks for sprinting now allowing to sprint until stamina is at a full 0. Potential memory leak issues fixed with player input system. Other small bug fixes / changes.
changedWhat's New?ENEMIES / DUNGEON Dungeon / Combat score re-design Enemies now give more combat score per kill Time has less of an effect on overall score Score now cannot go lower than 0 New Tile Type ( Loot Room ) New Enemy ( IMP ) Dungeon layout changes / system update Branch paths will now have a high chance to end with a loot room at the end (3 types) Branch paths will now spawn a new enemy type different from main paths. Enemy hit animation speed changes (Melee attacks all slowed down to make dodging easier) Enemy detection range lowered for all enemies. Improved enemy hit variation as well as changed attack timings. Enemy Rotation improved when attacking, no longer stuttering behind but now having a max rotation angle on attack.
fixedWhat's New?ETC Sprint Toggle added to settings menu. Crafting now allows user to hold multiple stacks of an item and still craft. Other small bugs with not being able to craft fixed. Camera Rotation Speed setting now fixed and works. Key-bind fixes for first key-bind option ( secondary can be bugged but first slot works now ) Expanded trigger / interact zones for all chests. New Gold & Essence "Barrel" that can be found and looted in the new branch cap tiles. Luck Gem stacking values now fixed. Knock-back gem sell / buy price fixes. Small changes to main menu widgets. Key-bind changed to reset all in game & player data & achievements to: ( ` + Left Control + Right arrow + Equals )
addedWhat's New?Thank you all for your feedback and I am trying as hard as I can to listen to everyone and improve everything as fast as I can. More content will be added very soon with the Tier 2 "Ice Dungeon" being next with a level requirement of at least 10-15.
addedWhat's New?Changes to XP will come soon making it easier to get more XP and level up faster to get to the new dungeons when they arrive. Thank you all again for the patience and many updates to come soon < 3
Dream Slayers changes
changedPLAYER / COMBAT Player Movement Re-Design. New Movement animations / camera re-work for going backwards. New Dodging animation & system for dodging backwards. Beta enemy / target lock system with middle mouse ( middle mouse to enable / disable ) Auto finds next closest enemy within 25 meters on current target death. Will improve and add more in next couple patches. When being hit, the hit animation will now only interrupt combat when it's a critical improving overall combat flow ( being able to take a hit while also hitting / moving ) Sprint Toggle Changes to stamina checks for sprinting now allowing to sprint until stamina is at a full 0. Potential memory leak issues fixed with player input system. Other small bug fixes / changes.
changedENEMIES / DUNGEON Dungeon / Combat score re-design Enemies now give more combat score per kill Time has less of an effect on overall score Score now cannot go lower than 0 New Tile Type ( Loot Room ) New Enemy ( IMP ) Dungeon layout changes / system update Branch paths will now have a high chance to end with a loot room at the end (3 types) Branch paths will now spawn a new enemy type different from main paths. Enemy hit animation speed changes (Melee attacks all slowed down to make dodging easier) Enemy detection range lowered for all enemies. Improved enemy hit variation as well as changed attack timings. Enemy Rotation improved when attacking, no longer stuttering behind but now having a max rotation angle on attack.
fixedETC Sprint Toggle added to settings menu. Crafting now allows user to hold multiple stacks of an item and still craft. Other small bugs with not being able to craft fixed. Camera Rotation Speed setting now fixed and works. Key-bind fixes for first key-bind option ( secondary can be bugged but first slot works now ) Expanded trigger / interact zones for all chests. New Gold & Essence "Barrel" that can be found and looted in the new branch cap tiles. Luck Gem stacking values now fixed. Knock-back gem sell / buy price fixes. Small changes to main menu widgets. Key-bind changed to reset all in game & player data & achievements to: ( ` + Left Control + Right arrow + Equals )
addedThank you all for your feedback and I am trying as hard as I can to listen to everyone and improve everything as fast as I can. More content will be added very soon with the Tier 2 "Ice Dungeon" being next with a level requirement of at least 10-15.
addedChanges to XP will come soon making it easier to get more XP and level up faster to get to the new dungeons when they arrive. Thank you all again for the patience and many updates to come soon < 3
What's New?
PLAYER / COMBAT
Player Movement Re-Design.
Beta enemy / target lock system with middle mouse ( middle mouse to enable / disable )
When being hit, the hit animation will now only interrupt combat when it's a critical improving overall combat flow ( being able to take a hit while also hitting / moving )
Sprint Toggle
Changes to stamina checks for sprinting now allowing to sprint until stamina is at a full 0.
Potential memory leak issues fixed with player input system.
Other small bug fixes / changes.
ENEMIES / DUNGEON
Dungeon / Combat score re-design
Enemies now give more combat score per kill
Time has less of an effect on overall score
Score now cannot go lower than 0
New Tile Type ( Loot Room )
New Enemy ( IMP )
Dungeon layout changes / system update
Enemy hit animation speed changes (Melee attacks all slowed down to make dodging easier)
Enemy detection range lowered for all enemies.
Improved enemy hit variation as well as changed attack timings.
Enemy Rotation improved when attacking, no longer stuttering behind but now having a max rotation angle on attack.
ETC
Sprint Toggle added to settings menu.
Crafting now allows user to hold multiple stacks of an item and still craft.
Camera Rotation Speed setting now fixed and works.
Key-bind fixes for first key-bind option ( secondary can be bugged but first slot works now )
Expanded trigger / interact zones for all chests.
New Gold & Essence "Barrel" that can be found and looted in the new branch cap tiles.
Luck Gem stacking values now fixed.
Knock-back gem sell / buy price fixes.
Small changes to main menu widgets.
Key-bind changed to reset all in game & player data & achievements to:
Thank you all for your feedback and I am trying as hard as I can to listen to everyone and improve everything as fast as I can. More content will be added very soon with the Tier 2 "Ice Dungeon" being next with a level requirement of at least 10-15.
Changes to XP will come soon making it easier to get more XP and level up faster to get to the new dungeons when they arrive. Thank you all again for the patience and many updates to come soon < 3