Full notes
Full Dream Slayers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Gameplay
- Performance
NEWLY ADDED
DUNGEON
Hand crafted new cave dungeon tiles with custom props and vegetation per each tile.
New cave / dungeon look & overhaul on height / space.
New cave / dungeon lighting and VFX.
Glow Particles
Smoke
Rays
other smaller particles
Added Roofs to all dungeon / cave tiles & fixed door glitches with improper placeholder assets.
Created new boss tile for the dungeon as well as more variation in overall tile size.
PLAYER & COMBAT
Overhaul on combat system and combat flow.
New Combo system with combat, unique combo's will increase damage!
New XP system when gathering resources or fighting enemies.
Updated notification system for the player.
Updated Quest tracking system for the player.
Re-Worked animation transition & smoothing for combat animations when moving and while still.
ENEMIES
Added new enemy "Spirit Warrior"
Added the first Nightmare Boss "The Pantheon" ( Still WIP )
Re-Introduced enemy "Serpent"
DREAM LAND
Re-Touched foliage and tree LOD optimization.
More mountain range sculpting & painting.
Altered NPC walk paths & re-baked navigation meshes.
Testing dialog options & dialog / quest system with NPC's
Added more VFX and particles to the dream land.
Added more animals to the dream land
OTHER CHANGES
ETC
Added more buildings and updated exteriors.
Slightly re-organized housing positions & town layout.
Other small bug fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
