Full notes
Full Dream Slayers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- Gameplay
NEWLY ADDED
DUNGEON & ENEMIES
Polished and added more hand crafted dungeon tiles now with the cave variation.
New foliage added to dungeon tiles.
New culling system for dungeon tiles in attempt to improve performance.
Dungeon enemy spawning code re-work.
Dungeon tier system setup as well as framework for infinite dungeons with scaling difficulty for endgame content.
Unique room setup for dungeons as well as tweaking the seed & spawn system.
PLAYER & COMBAT
Enemy knock-back mechanic added on attack.
Screen effects and slight shake when taking damage
XP is now gained on kill as well as other actions.
Total Inventory space has been increased.
Player bug and movement fixes.
Added an emote system to better express yourself.
More animation smoothing and value tweaking.
OTHER CHANGES
Added NPC to handle selecting the dungeon tiers
Added Animations and VFX when selecting dungeon tiers.
Slight changes to the free-camera to improve overall options.
New portal zone being worked on with the upper level of the dream land.
Added foliage as well as more sculpting and painting per usual.
Enemy AI slight updates ( still heavy WIP )
Source
Changelog.gg summarizes and formats this update. How we read updates.
