HomeGamesUpdatesPricingMethodology
Steam News27 February 20264mo ago

Patch Notes: Update 0.10.2

Hi everyone! Today we've released a small hotfix update for the demo version. New content includes a new pistol and changes to the behavior of the Creature on the Other Side.

Full notes

Full Dreadweave update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes5 additions8 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Events
  • Fixes
  • Performance
fixedHi everyone! Today we've released a small hotfix update for the demo version. New content includes a new pistol and changes to the behavior of the Creature on the Other Side.
addedUpdatesAdded Stechkin pistol (uses 9x18mm ammo, has full-auto firing mode)
addedUpdatesAdded visual effect and animation for the tranquilizer (quickly lowers heart rate for 120 seconds, but causes temporary vision side effects)
changedUpdatesYou can now move items from your backpack to quick slots (previously, only items from pockets could be moved)
changedUpdatesReworked the "Other Side" Creature AI: It now approaches when your heart rate exceeds 130, or when you take damage If you lower your pulse to 60, it stops attacking and switches to patrolling instead of continuing to chase you It now patrols multiple locations when it has no target
changedUpdatesMonsters now make a scream sound when they spot you and enter attack mode

Hi everyone! Today we've released a small hotfix update for the demo version. New content includes a new pistol and changes to the behavior of the Creature on the Other Side.

Updates

  • Added Stechkin pistol (uses 9x18mm ammo, has full-auto firing mode)

  • Added visual effect and animation for the tranquilizer (quickly lowers heart rate for 120 seconds, but causes temporary vision side effects)

  • You can now move items from your backpack to quick slots (previously, only items from pockets could be moved)

  • Reworked the "Other Side" Creature AI:

    • It now approaches when your heart rate exceeds 130, or when you take damage

    • If you lower your pulse to 60, it stops attacking and switches to patrolling instead of continuing to chase you

    • It now patrols multiple locations when it has no target

  • Monsters now make a scream sound when they spot you and enter attack mode

  • Added fire mode toggle (press "B" to switch)

  • Added sound effect when monsters hit the player

  • Hovering over ammo now shows its damage value

  • Reduced recoil and bullet spread for the AK-74

  • Inventory now saves when you exit the bunker to the main menu

  • Reduced damage from barbed wire on the Other Side

  • Monsters now react to sounds with a slight delay

  • Added sound for scrapping items

  • Bandit NPCs now alert nearby allies when they detect a target

  • When double overencumbered, the player can no longer move

Fixes

  • Fixed collision issues on the stairs of the bridge at the train depot location

  • Partially fixed Chinese text display issues

  • Fixed the size of the right-side menu (Skills/Base/Journal) in the bunker

  • Fixed the safe's interaction label

  • Fixed bug showing multiple fire icons when standing near a campfire

  • Fixed monsters being able to see soldiers in the other dimension

  • Fixed picking up/opening backpacks from the floor

  • Fixed a portal near the main square where players could get stuck when passing from the Other Side

  • Fixed cloud rendering bug: clouds no longer appear incorrectly when entering a mission at night

Source

Steam News / 27 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.