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Steam News1 June 20262mo ago

Patch Notes: Update 0.12.3

Hello everyone, today we have another demo update. We look forward to your feedback!

In this update2

Full notes

Full Dreadweave update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, today we have another demo update. We look forward to your feedback!

What changed

13 fixes8 additions10 changes1 removal
  • Maps
  • Balance
  • Gameplay
  • UI and audio
  • Performance
  • Workshop
addedThis update brings new progression systems, armor durability and repair mechanics, additional skills, dynamic difficulty balancing, expanded monster behavior, and major progress on several key locations across the map.
changedUpdatesArmor durability and repair tools have been added. Armor with 0 durability no longer provides protection from damage.
addedUpdates3 new skills have been added to each skill tree. A total of 16 out of 40 planned skills are now available.
changedUpdatesThe frequency of snow footstep sounds has been reduced, as they previously blended into one continuous sound.
changedUpdatesThe bullet spawn position for weapons has been adjusted for more accurate shooting. Previously, bullets would hit slightly above the aiming point.
addedUpdatesFrozen bodies of various residents have been added across the map and can be looted.
At night, the lower heartbeat threshold increase105At night, the lower heartbeat threshold increase decreased, nerf

Dreadweave changes

addedThis update brings new progression systems, armor durability and repair mechanics, additional skills, dynamic difficulty balancing, expanded monster behavior, and major progress on several key locations across the map.
changedArmor durability and repair tools have been added. Armor with 0 durability no longer provides protection from damage.
added3 new skills have been added to each skill tree. A total of 16 out of 40 planned skills are now available.
changedThe frequency of snow footstep sounds has been reduced, as they previously blended into one continuous sound.
changedThe bullet spawn position for weapons has been adjusted for more accurate shooting. Previously, bullets would hit slightly above the aiming point.

This update brings new progression systems, armor durability and repair mechanics, additional skills, dynamic difficulty balancing, expanded monster behavior, and major progress on several key locations across the map.

Updates

  • Armor durability and repair tools have been added. Armor with 0 durability no longer provides protection from damage.

  • 3 new skills have been added to each skill tree. A total of 16 out of 40 planned skills are now available.

  • The frequency of snow footstep sounds has been reduced, as they previously blended into one continuous sound.

  • The bullet spawn position for weapons has been adjusted for more accurate shooting. Previously, bullets would hit slightly above the aiming point.

  • Frozen bodies of various residents have been added across the map and can be looted.

  • Bullet spread has been added when firing without aiming.

  • Monsters now react to gunshot sounds.

  • Blood decals have been added at bullet impact locations.

  • A dynamic balancing system has been added that affects monster health based on player performance. The better you perform, the stronger monsters become, and vice versa.

  • The heartbeat threshold on the Backside at which nearby monsters become aggressive has been increased to 110.

  • At night, the lower heartbeat threshold increase has been reduced from 10 to 5.

  • Various map issues have been fixed.

  • The "Factory" location, including the workshop interior and surrounding area, has been completed:

  • The "Store" location has also been completed:

  • Work on the area between the factory and the military base has also been completed:

  • Weapon muzzle flashes for human NPCs have been fixed.

  • Bandits now have voice lines when they kill someone.

  • Bandits now reload their weapons and have voice lines for reloading.

  • The mission summary screen now displays the number of monsters killed and the experience gained from them, as well as quest completion experience.

  • A warning has been added when attempting to dismantle a backpack that still contains items. Previously, the backpack and all items inside would be destroyed.

  • A new Romanov dialogue line about bandits/prisoners has been added at the start of Quest 4.

  • The Creature now leaves a double trail in the snow.

Fixed

  • Fixed a bug where it was impossible to switch from the axe to a weapon if the primary weapon had been moved into the backpack.

  • Fixed a bug in Quest 3 where ammunition disappeared from weapons when the detector was activated for the first time.

  • Fixed a bug where weapon attachments could not be installed on weapons stored in the backpack.

  • Fixed a bug where hiding the HUD (K) did not work on the Backside.

  • Fixed a bug where high graphics settings and the 60 FPS limit were not applied on the first launch.

  • Fixed a bug where bunker storage crates lost their outline highlight.

  • Fixed a bug where the detector continued to display dead monsters on the Backside.

  • Fixed the display of repair items for weapons in the inventory.

  • Removed the quantity display (0/1) from weapons in the inventory.

  • Fixed a bug where multiple air refill icons appeared near an oxygen station.

  • Fixed a bug in Quest 3 where the portal back to the real world did not appear and did not function if the player died and entered the Backside during the final stage of the quest.

  • Fixed a bug where Romanov displayed two quest markers at the same time.

Source

Steam News / 1 June 2026

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