In this update2
Full notes
Full Dreadweave update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, today we have another demo update. We look forward to your feedback!
What changed
- UI and audio
- Gameplay
- Maps
- Balance
- Fixes
Dreadweave changes
This update improves inventory and progress saving, adds new atmospheric sound effects, weapon inspection and enemy behavior, and fixes a wide range of bugs across combat, the map, and the interface.
Updates
Added the ability to close the inventory when opening a crate with the "E" key (not only Tab)
Added saving of the inventory when exiting the bunker to the menu.
Added saving of intermediate progress between missions (but only if you evacuate through the hatch, then you can continue the current quest)
The "Take all" button becomes active only after all items have been examined.
Added logic for saving the open/closed state of doors on the map.
Moving items, displaying the tooltip, and dragging items only works on already examined items.
Added background sound effects that are calculated depending on the models around the player
Added a repair button on the armor that is equipped
Added money spawns on the map in shops, near cash registers, and in other places where they could logically be lying around.
Added a hint about the base.
Added inspecting the weapon in hands if the player isn't doing anything.
When disassembling items into materials, added searching for a stack of other items.
Added an animation of spiders and the stalker eating the corpses of bandits/people.
Bandits/soldiers now aim from the head; previously aiming was from the middle of the body, which prevented them from shooting when the player was hiding behind cover.
Changed the balance of experience gained and the amount of experience for the next level.
Fixed
Fixed a bug where the weapon disappears when dying during reloading or throwing a grenade.
Fixed a bug where a Creature could grab the player through a wall.
Fixed a bug where attachments couldn't be installed on a weapon picked up from bandit corpses.
Fixed the building material at the gas station.
Fixed a bug where, when aiming and sprinting, releasing the sprint did not exit aiming.
Fixed a bug where the body armor disappears when pressing the repair button with no sewing kit in the inventory.
Fixed a bug where sometimes the transition through the portal might not work.
Fixed a bug with armor durability, which could go into the negative.
Fixed a bug of the missing confirmation window when exiting the game
Fixed various flaws on the map.
Fixed a bug where the background clouds on the mountains don't disappear at night.
Fixed a bug where the detector incorrectly pointed the marker to the portal in the Underside.
Fixed a bug where the outline disappeared from crates in the bunker.
Adjusted the collisions of small mutants, because of which sometimes people couldn't hit them.
Fixed a bug with shooting from the Stechkin.
Fixed a bug where a dead bandit kept saying various lines.
Fixed a bug where you could remove a weapon in the inventory during its reload.
Fixed a bug where the weapon disappears when moving it into an inventory that has no space.
Fixed a bug where the portal in the Underside was not displayed on the player's map
Fixed a bug where, after building at the base and if the player then opened any crate, the crafting menu was shown.
Fixed a bug where the device disappeared when selecting it in the crafting menu if standing next to it.
Source
Changelog.gg summarizes and formats this update. How we read updates.
