Full notes
Full Dreadweave update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, today is another update for the demo version. We’re looking forward to your feedback!
What changed
- Performance
- Gameplay
- Balance
- UI and audio
- Maps
- Fixes
Updates
Continued optimization work - updated HLOD settings, added culling for various small objects on the map, reduced vegetation draw distance, and other improvements.
Added new weapons — AK-74U, AS Val, AKMS.
Added first 3 weapon attachments — PSO optical scope, PBS suppressor, and Kobra collimator sight.
Added armor to the game - Militia Vest, Standard Body Armor, Police Body Armor, Scavenger Vest, Military Armor BZh-1, Stalker Vest MK1, Spetsnaz Assault Armor, Military Armor BZh-2. Also added a gas mask that increases time on the Backside, and a headlamp that boosts the regular flashlight.
Added game balance calculation logic. Monster spawn chance increases/decreases based on mission success, number of deaths, number of Creature encounters, and other factors. Difficulty does not change instantly after a single failed mission.
Some monsters now move in a zigzag pattern instead of only in a straight line.
Monsters on the Backside now appear as large dots on the detector, loot boxes as small dots.
Added teleportation sound for the Reaper.
Removed extraction timer reset when a monster attacks the player near the hatch.
Added armor durability (armor provides no protection at zero durability).
Added gameplay mechanic hint tooltips.
Bandit NPCs now carry different weapons (pistols, shotguns, assault rifles) which can later be found on their corpses. Bandits also drop ammo matching their weapon type on death.
Added random bandit group spawns that patrol toward different points across the map.
Updated the ammo indicator — added fire mode display, ammo icon, and caliber label.
Added system notifications in the bunker when skill points are earned or new items are unlocked in the shop.
Added several Steam achievements and their unlock logic.
The detector now emits an audio signal when the Creature is nearby.
Updated the player journal image.
Removed wind on the Backside - trees, grass, and bushes no longer sway.
Added water damage - players who fall into the water at the port take damage and die.
Fixed
Fixed a bug where dialogues continued while the game menu was open.
Fixed a bug where the camera did not shake when firing the secondary weapon.
Fixed player overweight not affecting crouch speed; also fixed crouch speed calculation.
Fixed a bug where hands would jitter at critical overweight - the player can now move at very low speed even at maximum overweight.
Fixed collisions on electrified wire on the Backside; also fixed a bug where large wire was not dealing damage.
Fixed a bug where items could be used while reloading or switching weapons, sometimes causing the weapon to freeze and disappear.
Fixed selected FOV not being applied when aiming.
Fixed a bug where the detector was detecting stashes on the Backside.
Fixed ammo counter not updating when picking up ammo from loot boxes or dropping ammo on the ground.
Fixed closed doors in houses.
Adjusted landscape LOD distances.
Removed abruptly cutting music on the otherside.
Fixed item icons in the shop.
Fixed a bug where not all graphics settings were updated when changing overall quality.
Fixed missing weapon images in the inventory.
Fixed lighting near lanterns in the bunker basement and added generator sound.
Fixed a bug where rotating items in the inventory was not possible while a melee weapon was selected.
Removed all loot boxes from the first quest.
Fixed a bug where the energy icon was not displayed after drinking coffee.
Source
Changelog.gg summarizes and formats this update. How we read updates.
