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Steam News28 January 20265mo ago

Patch Notes V 1.0.0.3

Version 1.0.0.3 is now available. This update introduces additional bug fixes and gameplay optimizations, with a focus on improving stability, performance, and overall player experience across multiple chapters.

Full notes

Full Dread Meridian update

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What changed

8 fixes3 additions10 changes0 removals
  • Performance
  • UI and audio
  • Fixes
changedVersion 1.0.0.3 is now available.This update introduces additional bug fixes and gameplay optimizations, with a focus on improving stability, performance, and overall player experience across multiple chapters. We continue to refine the game through frequent updates and iterative improvements.
fixedBug Fixes● Fixed a bug where players could not reach the inside of the door in the illusion at the end of Chapter 1 ● Fixed an issue where voice lines would trigger prematurely when approaching the BIOLAB and SPECIMEN ROOM doors in Chapter 2
fixedBug Fixes● Fixed an issue causing severe lag during the ending sequences of the first three chapters when the player was holding an item
fixedBug Fixes● Fixed an abnormal culling issue with minecarts appearing in the distance within the mines
fixedBug Fixes● Fixed an issue where enemies could become stuck on top of the player’s head during the Chapter 1 boss fight
fixedBug Fixes● Fixed a save data issue caused by players not picking up the handgun In addition to the issues listed above, several other minor bugs and edge cases have also been addressed.

Version 1.0.0.3 is now available.

This update introduces additional bug fixes and gameplay optimizations, with a focus on improving stability, performance, and overall player experience across multiple chapters. We continue to refine the game through frequent updates and iterative improvements.

Below is a summary of the changes included in this patch:

Bug Fixes

● Fixed a bug where players could not reach the inside of the door in the illusion at the end of Chapter 1 ● Fixed an issue where voice lines would trigger prematurely when approaching the BIOLAB and SPECIMEN ROOM doors in Chapter 2

● Fixed an issue causing severe lag during the ending sequences of the first three chapters when the player was holding an item

● Fixed an abnormal culling issue with minecarts appearing in the distance within the mines

● Fixed an issue where enemies could become stuck on top of the player’s head during the Chapter 1 boss fight

● Fixed a save data issue caused by players not picking up the handgun In addition to the issues listed above, several other minor bugs and edge cases have also been addressed.

Optimizations & Improvements

● Optimized NPC dialogue performance in the Prologue lounge

● Optimized NPC animation performance at the end of Chapter 2

● Optimized Harald’s animation performance in the mansion tool room in Chapter 1

● Fixed and adjusted the death sound effect of the Chapter 2 boss

● Added a sound effect for the Doctor falling during the Chapter 2 boss fight

● Added a stone collapse sound effect in the forest area of Chapter 1

● Fixed the death sound effect after the chainsaw sequence and boss fight in Chapter 1

● Added vibration feedback to the ending sequence of Chapter 1

● Fixed an issue where enemies on the second floor of Chapter 1 could remain idle and fail to attack

● Improved player guidance for picking up the pistol after Harald’s transformation sequence in Chapter 1 ● Optimized the interaction experience when picking up the walkie-talkie in the Prologue starting room

Development on Dread Meridian is ongoing, and we’ll continue releasing frequent updates to improve performance, polish gameplay, and address reported issues. We hope you’ll continue enjoying the game as it evolves.

If you have any questions, feedback, or bug reports, feel free to join our official Discord community:

👉 https://discord.gg/3RGFtkNcaK

Stay warm in the cold,

— The Dread Meridian Team

Source

Steam News / 28 January 2026

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