HomeGamesUpdatesPricingMethodology
Steam News29 January 20265mo ago

Patch V1.0.0.4 Out Now

Patch Notes V 1.0.0.4 Step inside Version 1.0.0.4. This update brings a variety of fixes and optimizations across multiple chapters, improving gameplay interactions and polishing in-game elements.

In this update3

Full notes

Full Dread Meridian update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes5 additions16 changes0 removals
  • Performance
  • Fixes
  • UI and audio
changedStep inside Version 1.0.0.4.This update brings a variety of fixes and optimizations across multiple chapters, improving gameplay interactions and polishing in-game elements.
fixedBug Fixes● Fixed the issue in Chapter 4 where the ship stern could cause players to get stuck
fixedBug Fixes● Fixed the issue in Chapter 1 where the deer model was invisible when the deer jumped out during the performance
fixedBug Fixes● Fixed the issue of minecart clipping during the boss fight in Chapter 1
fixedBug Fixes● Fixed the issue where players could enter closed off areas after the boss fight in Chapter 2
fixedBug Fixes● Fixed the issue where some enemies could get stuck ● Fixed the issue of certain models clipping in Chapter 1

Dread Meridian changes

changedThis update brings a variety of fixes and optimizations across multiple chapters, improving gameplay interactions and polishing in-game elements.
fixed● Fixed the issue in Chapter 4 where the ship stern could cause players to get stuck
fixed● Fixed the issue in Chapter 1 where the deer model was invisible when the deer jumped out during the performance
fixed● Fixed the issue of minecart clipping during the boss fight in Chapter 1
fixed● Fixed the issue where players could enter closed off areas after the boss fight in Chapter 2

Patch Notes V 1.0.0.4

Step inside Version 1.0.0.4.

This update brings a variety of fixes and optimizations across multiple chapters, improving gameplay interactions and polishing in-game elements.

Bug Fixes

● Fixed the issue in Chapter 4 where the ship stern could cause players to get stuck

● Fixed the issue in Chapter 1 where the deer model was invisible when the deer jumped out during the performance

● Fixed the issue of minecart clipping during the boss fight in Chapter 1

● Fixed the issue where players could enter closed off areas after the boss fight in Chapter 2

● Fixed the issue where some enemies could get stuck ● Fixed the issue of certain models clipping in Chapter 1

● Fixed the issue where players could get stuck after mistakenly entering certain areas in Chapter 1

● Fixed the issue of missing scenery in certain areas of Chapter 1

● Fixed the opening state of certain cabinets in Chapter 3; one cabinet is known to be open but does not affect the normal acquisition of items

● Fixed the synchronization issue of the iceberg collision sound effect in the prologue

● Fixed the stopping of environmental sound effects during the transition between the illusion and the forest area

● Fixed the issue of shadow flickering on the scene textures in Chapter 1

Optimizations & Improvements

● Fixed the issue of files being difficult to pick up on the second floor of Chapter 1

● Adjusted the placement logic of doors in narrow passages in Chapter 2 to reduce the chance of enemies getting stuck with doors ● Adjusted the artistic display and proportional size of certain items in the inventory

● Adjusted the sound effects of enemies in Chapter 2

● Optimized the feel of pulling the iron plate on the meat grinder in Chapter 1

● Optimized the voice lines for the first encounter in Chapter 1

● Optimized the frame rate performance in certain areas of Chapter 2

● Optimized the material performance of some models in Chapter 1

● Optimized the animation performance of Igor in the roller coaster

● Optimized Igor's gun repair animation during the boss fight in the underground cave

● Optimized the frame rate performance during the landslide in Chapter 1

● Optimized the frame rate performance during the transition of the prologue illusion

● Added a success sound effect when using the medical needle, clarifying when players have used it correctly and healed

● Optimized mission text display and adjusted the compression ratio of the interface

● Added swallowing sound effect after drinking the elixir in Chapter 1 to provide feedback to the player's interaction

● Added sound effect when illusion curtains disappear in Chapter 1, making players aware of in-game events

● Iterated on sound effects for the full animation during the Chapter 1 boss transformation

● Added a dissolving sound effect for wall fabric

● Added a suspenseful sound effect when the deer appears in Chapter 1

We continue to refine the game and address issues as they arise, improving the overall experience chapter by chapter.

For questions, feedback, or bug reports, join our official Discord community: 👉 https://discord.gg/3RGFtkNcaK

Stay warm in the cold, — The Dread Meridian Team

Source

Steam News / 29 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.