In this update3
Full notes
Full Dread Meridian update
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What changed
- Performance
- Fixes
- UI and audio
Dread Meridian changes
Patch Notes V 1.0.0.4
Step inside Version 1.0.0.4.
This update brings a variety of fixes and optimizations across multiple chapters, improving gameplay interactions and polishing in-game elements.
Bug Fixes
● Fixed the issue in Chapter 4 where the ship stern could cause players to get stuck
● Fixed the issue in Chapter 1 where the deer model was invisible when the deer jumped out during the performance
● Fixed the issue of minecart clipping during the boss fight in Chapter 1
● Fixed the issue where players could enter closed off areas after the boss fight in Chapter 2
● Fixed the issue where some enemies could get stuck ● Fixed the issue of certain models clipping in Chapter 1
● Fixed the issue where players could get stuck after mistakenly entering certain areas in Chapter 1
● Fixed the issue of missing scenery in certain areas of Chapter 1
● Fixed the opening state of certain cabinets in Chapter 3; one cabinet is known to be open but does not affect the normal acquisition of items
● Fixed the synchronization issue of the iceberg collision sound effect in the prologue
● Fixed the stopping of environmental sound effects during the transition between the illusion and the forest area
● Fixed the issue of shadow flickering on the scene textures in Chapter 1
Optimizations & Improvements
● Fixed the issue of files being difficult to pick up on the second floor of Chapter 1
● Adjusted the placement logic of doors in narrow passages in Chapter 2 to reduce the chance of enemies getting stuck with doors ● Adjusted the artistic display and proportional size of certain items in the inventory
● Adjusted the sound effects of enemies in Chapter 2
● Optimized the feel of pulling the iron plate on the meat grinder in Chapter 1
● Optimized the voice lines for the first encounter in Chapter 1
● Optimized the frame rate performance in certain areas of Chapter 2
● Optimized the material performance of some models in Chapter 1
● Optimized the animation performance of Igor in the roller coaster
● Optimized Igor's gun repair animation during the boss fight in the underground cave
● Optimized the frame rate performance during the landslide in Chapter 1
● Optimized the frame rate performance during the transition of the prologue illusion
● Added a success sound effect when using the medical needle, clarifying when players have used it correctly and healed
● Optimized mission text display and adjusted the compression ratio of the interface
● Added swallowing sound effect after drinking the elixir in Chapter 1 to provide feedback to the player's interaction
● Added sound effect when illusion curtains disappear in Chapter 1, making players aware of in-game events
● Iterated on sound effects for the full animation during the Chapter 1 boss transformation
● Added a dissolving sound effect for wall fabric
● Added a suspenseful sound effect when the deer appears in Chapter 1
We continue to refine the game and address issues as they arise, improving the overall experience chapter by chapter.
For questions, feedback, or bug reports, join our official Discord community: 👉 https://discord.gg/3RGFtkNcaK
Stay warm in the cold, — The Dread Meridian Team
Source
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