In this update3
Full notes
Full Dread Meridian update
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What changed
- Performance
- Fixes
- UI and audio
- Events
- Maps
- Gameplay
Dread Meridian changes
Patch Notes V 1.0.0.6
We’ve released a new patch! Patch V 1.0.0.6 is now live, addressing additional bugs and introducing further optimizations to improve stability, immersion, and overall gameplay experience. Before entering the game, please make sure you’ve updated to the latest version.
Bug Fixes
● Fixed the issue where the debug positions for firearms and daggers in settings would reset after returning to the previous save
● Fixed the issue in Chapter 1’s altar room puzzle where other spatial items could be incorrectly extracted from the sphere
● Fixed the issue in Chapter 2 where two identical smart access cards could be held abnormally ● Fixed the issue where pulling the lever again after using the weapon attachment table would incorrectly trigger sound effects
● Fixed the issue where the fuse in Chapter 2 could be grabbed through walls
● Fixed the abnormal enemy pathfinding issue on level B3 in Chapter 2
● Fixed the issue where approaching the biolab door in Chapter 2 would prematurely trigger voice lines
● Fixed the issue in Chapter 3 where extreme conditions could prevent the explosion event from triggering
● Fixed various voice playback errors in Chapters 2 and 3
● Fixed certain terrain issues that could cause the protagonist to get stuck in Chapter 1 ● Fixed certain enemies getting stuck in Chapter 3 and Chapter 5
● Fixed the issue with abnormal subtitle display during the dialogue between two crew members in the prologue
Optimizations & Improvements
● Slightly adjusted the distance at which the gramophone in Chapter 3 automatically shuts off after the player leaves
● Added dialogue with Igor after picking up Engine Coolant in Chapter 3
● Adjusted the positions of some bottles in Chapter 4, making pick-up indicators clearer and easier to interact with
● Added character dialogue after interacting with the first engendered creature in Chapter 2 to enhance immersion
● Added HUD guidance for switching between walking and running in Chapter 1
● Fixed UI jitter issues in multiplayer mode ● Adjusted attack sound effects when monsters attack humans in multiplayer
● Adjusted the sound effects of the gate chain pull before completing Chapter 1
● Adjusted the positions of normal enemies on the second floor of Chapter 1 to prevent attacks through walls
● Adjusted the attack frequency of dog enemies, increasing their attack rate
● Slightly increased ammo drop rates for submachine guns and shotguns
● Optimized the protagonist’s reactions when startled ● Added new voice lines for interactions between the protagonist and items
● Improved machine performance and overall game smoothness through UI optimization
We’ll continue refining the game and addressing issues as they arise.
For feedback, questions, or bug reports, join our official Discord community:
👉 https://discord.gg/3RGFtkNcaK
Stay warm in the cold,
— The Dread Meridian Team
Source
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