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Steam News27 January 20265mo ago

Patch #V1.0.0.2 Out Now

Patch Notes V 1.0.0.2 Dear Explorers, Thank you for your continued support and enthusiasm for Dread Meridian! We are excited to announce that our second patch, Version 1.0.0.2, is out now!

Full notes

Full Dread Meridian update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes1 addition20 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • Maps
  • Fixes
  • UI and audio
changedPatch Notes V 1.0.0.2In this update, we’ve focused mainly on fixing a variety of common bugs and improving overall performance and stability. Based on the valuable feedback from our community, our team has made a series of optimizations to enhance your gameplay experience in the frozen ruins of Oglanbyen.
changedPatch Notes V 1.0.0.2Below is a list of the main fixes and improvements included in this patch:
fixedBug FixesFixed a bug where medical syringes were consumed even when the protagonist was at full health
fixedBug FixesFixed an issue where opening the menu at the end cutscene of Chapter 1 could cause the player to fall outside the map
fixedBug FixesFixed an issue where respawning at the second save point in Chapter 1 could cause the player to fall outside the map
fixedBug FixesAttempted to fix an issue in Chapter 4 where enemies failed to spawn after opening a door

Patch Notes V 1.0.0.2

Dear Explorers,

Thank you for your continued support and enthusiasm for Dread Meridian! We are excited to announce that our second patch, Version 1.0.0.2, is out now!

In this update, we’ve focused mainly on fixing a variety of common bugs and improving overall performance and stability. Based on the valuable feedback from our community, our team has made a series of optimizations to enhance your gameplay experience in the frozen ruins of Oglanbyen.

Below is a list of the main fixes and improvements included in this patch:

Bug Fixes

  • Fixed a bug where medical syringes were consumed even when the protagonist was at full health

  • Fixed an issue where opening the menu at the end cutscene of Chapter 1 could cause the player to fall outside the map

  • Fixed an issue where respawning at the second save point in Chapter 1 could cause the player to fall outside the map

  • Attempted to fix an issue in Chapter 4 where enemies failed to spawn after opening a door

  • Fixed an issue during the Chapter 1 chase sequence where jumping into a hole could cause the player to get stuck inside a table

  • Fixed an issue where players could infinitely collect supplies before the Chapter 2 boss fight

  • Fixed an issue where enemies failed to pathfind inside the elevator shaft in Chapter 2

  • Fixed an issue where items could be picked up through walls in certain rooms

  • Fixed an issue where approaching the BIOLAB door and SPECIMEN ROOM door in Chapter 2 could prematurely trigger voice lines

  • Fixed subtitle jittering and ghosting issues

Optimizations & Improvements

  • Optimized movement controls and fixed movement offset issues

  • Adjusted the default activation rules for the blackout vignette; immersive mode no longer enables it by default

  • Iterated and improved the chainsaw usage tutorial

  • Optimized the sound effects when breaking locks to improve feedback

  • Optimized the climbing height at the final climbing point of Chapter 1 to make it easier to grab

  • Optimized the UI text in the comfort settings selection screen

  • Optimized the triggering rhythm of prologue dialogue and resolved overlapping subtitle issues

  • Optimized the puzzle guidance in Chapter 1; altar text now includes clues

  • Adjusted enemy trigger positions on the second floor of Chapter 1 to prevent enemies from standing idle

  • Optimized animation logic during crew conversations in the prologue corridor

  • Fixed an issue where NPCs in the prologue lounge had no lip-sync or facial expressions while speaking

  • Fixed volume levels for chainsaw startup, attack, and idle sounds

  • Fixed lock-breaking sound effects

  • Optimized landslide sound effects in Chapter 1

  • Optimized footsteps sound effects on the upper level of the Chapter 1 sewer

  • Improved performance when switching hallucination scenes in the prologue

  • Fixed missing scenes and props in parts of the prologue, Chapter 1, and Chapter 2

  • Optimized facial expression animations in Harald’s holding room in Chapter 1

  • Optimized facial expression animations in Harald’s fuse room in Chapter 1

  • Optimized Igor’s lip-sync animation at the back door in Chapter 2

  • Added an anti-aliasing toggle (off by default) to improve frame rate by 10%–20%

We sincerely appreciate your patience and continued support. Please keep an eye on our official channels for future updates and upcoming content.

Thank you for staying with us on this journey — and please continue to follow Dread Meridian as we make the adventure even better. ❄️

Stay warm in the cold,

— The Dread Meridian Team

Source

Steam News / 27 January 2026

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