In this update4
Full notes
Full Draw Steel update
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What changed
- Maps
- Gameplay
- Balance
- Fixes
Draw Steel changes
Version 0.0.706 is now available. This corrects some glitches that were in 0.0.705, such as strange artifacts appearing over the map and some tokens not drawing correctly.
New features:
Made it so you can add heroes you have created in the lobby to games you're directing or are already part of.
Nicer, more informative auras.
Aura colors can be changed with ease.
You can create ad-hoc auras on creatures.
Bug fixes:
Fix recoveries granted to targets for Healing Grace.
Fix Squad summon dialog
Frightened and Taunted now clear on death of the Taunter/Source of fear
Frightened correctly applies its edge on all ability power rolls from the source of fear against the frightened creature
Frightened correctly applies its bane on all ability power rolls from the frightened creature against the source of their fear
Frightened creatures cannot make opportunity attacks against the source of their fear
Taunted creatures can only make opportunity attacks against the taunter
Destiny Points have been added to the Chosen One complication. You gain them on earning a victory and when reducing their count in the character panel you will be prompted to roll 1d10 psychic damage
Solo monsters should now have their action economy and movement refunded at the start of their second turn
You can now add a hero from the main menu to a game that you created or a game you are already in.
Hesitation Is Weakness should now be able to be selected manually from the triggers bar
Fixed an issue where some behaviours in the New Ability Editor would not appear to move up and down unless the editor was closed and reopened or a new behaviour was added.
The following treasures will no longer stack stamina:
Warding Imbuement's 1 2 and 3
Adaptive second skin of toxins
Chain of the sea and sky
Grand scarab
Kuran’zoi Prismscale
Paper trappings
Shrouded memory
Spiny turtle
Star-hunter
Bloodbound band
Thief of Joy
New Aura Interface
Source
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