Full notes
Full Draw Steel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Fixes
- Balance
- Maps
New Features
Add command [c]/toggleparallax[/c] and a keybind to the same. Happy mapping!
Removing a floor object that the token is standing on will cause the token to fall.
Added Mac Retina support.
Most Mobility, Supernatural and Defensive Animal Traits have been implemented.
Offline Games
Games are now created as "offline" games by default, allowing you to build your world with the entire game on your computer. When you are ready to play online you can deploy your game online at the press of a button.
Ability Editor - Redesigned
We have received a lot of feedback before and during Early Access that the Ability Editor is powerful but intimidating and can overwhelm new users. We have taken the first steps to make this process easier. We will continue to expand and improve upon this in Early Access but hope you find the new editor a more streamlined experience. There is a video tour of the new editor here:
Updated:
The Ability Editor now sections the fields for making an ability into 5 sections that you can click through to set up your ability. These sections are: [c]Overview[/c], [c]Cost & Action[/c],[c] Target[/c], [c]Effect[/c], [c]Presentation[/c].
Added a 'preview' pane which shows the ability as it will appear on hover in the Action Log or displayed in the Roll Dialog, this is updated as you make edits
Behaviours are no longer in a dropdown and instead are added through a modal where you can search or browse through a categorised list with a single line description for what each behaviour does
Behaviours in the Effects panel can be moved up down via arrows in the behaviour header and you can copy and paste behaviours via buttons instead of copying via the right click menu and pasting from the behaviours list
New:
Creating an ability now pops up with a modal asking you to select one of three options. Create from template, Duplicate Existing and Blank.
Blank: This is the default experience you would be used to where you need to completely build the ability from scratch
Create from template: The Compendium now has a section called Ability Templates where you can configure a 'template' of an ability which will appear in the 'Create from Template' list. When you create an ability from a template, it will configure the ability according to the template and you can make personalised edits from there. We have shipped with some basic templates but these will get added to over time and you can even add your own for your own games!
Duplicate Existing: This feature allows you to search or browse the categories for abilities that already exist from Classes, Subclasses, Monsters, Titles, Complications and Global Rules. Selecting an ability here will copy the ability's configuration and effects which you can then personalise and edit to your needs.
Bug fixes
Added a Sleeping ongoing effect
Dwarf Trapper - removed duplicate Steam Powered Snare 'narrative' ability and already-activated aura effect.
Speculative fix for crash when loading some old characters with errors reporting as builder errors
Fix to High Elf Weatherwise (retainer) giving temp stamina to mentor
Corrected damage and shift behaviour on Raden Stormwight's signature ability
Vampire rebel moved to retainers. Also added their signature and per encounter abilities
Journal: returned "lock" button when in edit mode on a map bubble document. Toggles the ability to move that bubble.
[c]Implement of Wrath[/c] (Level 6 Censor) can now target self
[c]Wingbane[/c] imbuement is no longer restricted to just melee abilities
[c]Practical Magic[/c] damage will now display in Action Log
Creeping Sludge [c]Corrode[/c] range fixed
Add guards to prevent deleted languages from being available to players.
Black Ichor damaging aura range changed to 0.
Add maneuver to revert Disciple of the Green. Recategorize ability, and add suppress ability information when Disciple of the Green is active.
Prevent triggers with the same name from not triggering if effecting the same creature.
Tactician's Extra Damage offered when Ability has rolled damage.
Fix bug in Characteristic rolls bane/edge selection
Frightened now should prevent tokens from moving closer to the source of their fear
Jump ability updated to use the highest characteristic between Might or Agility
Telepathy Talent's [c]Remote Assistance[/c] ability has been corrected from 2nd encounter to 1st encounter using slow start rules
Correct Wode Elf Gweiadur EV from 1 to 10
Change Modify Power Rolls "Enemy Rolls Against Us" to confirm caster is an enemy of the target
Change Healing Grace to use Prompt for recovery spending.
Conduit, Level 8 Domain Feature, [c]Blessing of Iron[/c] suppressed when caster is dying.
Conduit, Level 8 Domain Feature, [c]Drag the Unworthy[/c], prompts recovery spend
Walking over a pressure plate that doesn't halt movement will still activate the pressure plate.
Fixed corruption of large maps with lots of elevation changes
Source
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