In this update2
Full notes
Full Draw Steel update
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What changed
- Server
- Gameplay
- Balance
- Fixes
- Performance
- Maps
Draw Steel changes
Network stability and improvements
Thank you all for your patience and for the many users that provided feedback and allowed us to troubleshoot their games. We had some unanticipated lag due to the number of users who joined us on the launch of Early Access. This has caused us to move up a planned architecture change on our back end. We have tested this thoroughly and we believe that the issue will now be resolved for everyone but please let us know if you have any further issues.
Please note that we have not migrated a small number of games to the new backend architecture as they were active when we did the migration. We will try to migrate these games later this evening.
Bug fixes and improvements
Fix to Basilisk's Poison Fumes ability to correctly target a cube, and to correctly lump "weakened and slowed (save ends)" under one save
Added trigger for the I've Got You perk to reduce all falling damage for allies that fall adjacent to you whilst you can make triggered actions.
Added support for reducing fall damage directly.
Fixed bug in Ease Their Fall to reduce fall damage instead of fall height.
Fixed a bug with the range of the Orc Godcaller's Power Chord ability
Defensive Roll now prompts the Shadow instead of Director for the optional hide
Fixed text discrepancy for the Spend Destiny Point ability of the Chosen One complication
Added damage chat log for the Strained effect of the Talent's Optic Blast
Made it so the Fury Berserker's Special Delivery ability ignored the ally's stability for the forced movement and that the ally can still trigger collision damage when force moved into an enemy, the ally just don't take damage
Removed incorrect art for some War Dogs
Removed incorrect art for some Demons
Angulotl Hopper's Toxiferous trait now correctly applies only when attacker is adjacent
Removed the Run Up power roll modifier for Jump as this rule no longer exists
Title in builder should show as complete, even with no titles selected, unless there are titles selected and additional selections are available but not selected.
Added some forced movement walls into goblin guardians map
Bleeding now triggers on ability rolls that use Might or Agility. It should also now trigger on triggered actions. The intention is that bleeding will not trigger if, as part of the used ability, you lose the bleeding condition. For example from healing above 0 or from clearing the condition mid ability. If you come across a case where you think you should or should not have triggered bleeding, and it did the opposite, please file a bug report
Censor Righteous Judgment should now give allies a Surge when they deal damage to a judged target
The following abilities now prompt the user to force move the targets in preferred order (previously Codex would automatically determine the order):
Dragon Knight Ancestry: Draconian Pride
Conduit: Call The Thunder Down (3 piety heroic ability), Saint’s Tempest, Aura of Souls, Invocation of Undoing
Fury: Thunder Roar, Wrecking Ball, Visceral Roar, Death Comes for you All, Primordial Vortex
Null: Ice Pillars and Scalar Assault
Talent: Gravitic Burst, Gravitic Well, Gravitic Nova,
Shadow: Machinations of Sound
Troubadour: Power Chord, Hypnotic Overtones, Tough Crowd, Extensive Rewrites
Tactician: Panic in their Lines
Torlas Demon: Floor to Flesh, Grasping Tendons
Bugbear Channeler: Shadow Drag
Unguloid Demon: Gore Horn
Jurist Devil: Dismissal with Prejudice
Gloom Dragon: Phantom Tail Swing and Enveloping Umbrage
Omen Dragon: What you Deserve
Dwarf Launcher: Concussive Grenade
Dwarf Stone Whisperer: Tile Slide and Stone Wave
Dwarf Marauder Lord: Levitating Axes
High Elf Wyrd: Twystrd
High Elf Ordinator: And the Sun Forsook Her Children
Shadow Elf Eclipse: Grasping Shadow
Wode Elf Druid: Entangling Vines
Fire Giant: Blazing Leap
Stone Giant: Resonate Rune
Red Fist: Flaming Punch
Hobgoblins: I Am Fire! I am Death!
Ogre goon: Club Swing
Ogre Juggernaut: Earth-Breaking Jump
Ogre band: Shockwave
rc Warleader: Mace Lariat
Orc Eye: Power Burst
Drangolin: Erupt
Fossill Cryptic: Shatterstone
Wode Hag’s Hut: Kick
Essence of Storms: Bluster
Radenwight Maestro: Cacophony
Shambling Mound: Ravenous Overgrowth
Soulraker Hivequeen: Buzz Off!
Source
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