HomeGamesUpdatesPricingMethodology
Steam News16 April 20262mo ago

Version 0.0.685 of the Draw Steel Codex is now available

Network stability and improvements Thank you all for your patience and for the many users that provided feedback and allowed us to troubleshoot their games.

In this update2

Full notes

Full Draw Steel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

46 fixes5 additions3 changes3 removals
  • Server
  • Gameplay
  • Balance
  • Fixes
  • Performance
  • Maps
changedNetwork stability and improvementsThank you all for your patience and for the many users that provided feedback and allowed us to troubleshoot their games. We had some unanticipated lag due to the number of users who joined us on the launch of Early Access. This has caused us to move up a planned architecture change on our back end. We have tested this thoroughly and we believe that the issue will now be resolved for everyone but please let us know if you have any further issues.
addedNetwork stability and improvementsPlease note that we have not migrated a small number of games to the new backend architecture as they were active when we did the migration. We will try to migrate these games later this evening.
fixedBug fixes and improvementsFix to Basilisk's Poison Fumes ability to correctly target a cube, and to correctly lump "weakened and slowed (save ends)" under one save
addedBug fixes and improvementsAdded trigger for the I've Got You perk to reduce all falling damage for allies that fall adjacent to you whilst you can make triggered actions.
addedBug fixes and improvementsAdded support for reducing fall damage directly.
fixedBug fixes and improvementsFixed bug in Ease Their Fall to reduce fall damage instead of fall height.

Draw Steel changes

changedThank you all for your patience and for the many users that provided feedback and allowed us to troubleshoot their games. We had some unanticipated lag due to the number of users who joined us on the launch of Early Access. This has caused us to move up a planned architecture change on our back end. We have tested this thoroughly and we believe that the issue will now be resolved for everyone but please let us know if you have any further issues.
addedPlease note that we have not migrated a small number of games to the new backend architecture as they were active when we did the migration. We will try to migrate these games later this evening.
fixedFix to Basilisk's Poison Fumes ability to correctly target a cube, and to correctly lump "weakened and slowed (save ends)" under one save
addedAdded trigger for the I've Got You perk to reduce all falling damage for allies that fall adjacent to you whilst you can make triggered actions.
addedAdded support for reducing fall damage directly.

Network stability and improvements

Thank you all for your patience and for the many users that provided feedback and allowed us to troubleshoot their games. We had some unanticipated lag due to the number of users who joined us on the launch of Early Access. This has caused us to move up a planned architecture change on our back end. We have tested this thoroughly and we believe that the issue will now be resolved for everyone but please let us know if you have any further issues.

  • Please note that we have not migrated a small number of games to the new backend architecture as they were active when we did the migration. We will try to migrate these games later this evening.

Bug fixes and improvements

  • Fix to Basilisk's Poison Fumes ability to correctly target a cube, and to correctly lump "weakened and slowed (save ends)" under one save

  • Added trigger for the I've Got You perk to reduce all falling damage for allies that fall adjacent to you whilst you can make triggered actions.

  • Added support for reducing fall damage directly.

  • Fixed bug in Ease Their Fall to reduce fall damage instead of fall height.

  • Fixed a bug with the range of the Orc Godcaller's Power Chord ability

  • Defensive Roll now prompts the Shadow instead of Director for the optional hide

  • Fixed text discrepancy for the Spend Destiny Point ability of the Chosen One complication

  • Added damage chat log for the Strained effect of the Talent's Optic Blast

  • Made it so the Fury Berserker's Special Delivery ability ignored the ally's stability for the forced movement and that the ally can still trigger collision damage when force moved into an enemy, the ally just don't take damage

  • Removed incorrect art for some War Dogs

  • Removed incorrect art for some Demons

  • Angulotl Hopper's Toxiferous trait now correctly applies only when attacker is adjacent

  • Removed the Run Up power roll modifier for Jump as this rule no longer exists

  • Title in builder should show as complete, even with no titles selected, unless there are titles selected and additional selections are available but not selected.

  • Added some forced movement walls into goblin guardians map

  • Bleeding now triggers on ability rolls that use Might or Agility. It should also now trigger on triggered actions. The intention is that bleeding will not trigger if, as part of the used ability, you lose the bleeding condition. For example from healing above 0 or from clearing the condition mid ability. If you come across a case where you think you should or should not have triggered bleeding, and it did the opposite, please file a bug report

  • Censor Righteous Judgment should now give allies a Surge when they deal damage to a judged target

The following abilities now prompt the user to force move the targets in preferred order (previously Codex would automatically determine the order):

Dragon Knight Ancestry: Draconian Pride

Conduit: Call The Thunder Down (3 piety heroic ability), Saint’s Tempest, Aura of Souls, Invocation of Undoing

Fury: Thunder Roar, Wrecking Ball, Visceral Roar, Death Comes for you All, Primordial Vortex

Null: Ice Pillars and Scalar Assault

Talent: Gravitic Burst, Gravitic Well, Gravitic Nova,

Shadow: Machinations of Sound

Troubadour: Power Chord, Hypnotic Overtones, Tough Crowd, Extensive Rewrites

Tactician: Panic in their Lines

Torlas Demon: Floor to Flesh, Grasping Tendons

Bugbear Channeler: Shadow Drag

Unguloid Demon: Gore Horn

Jurist Devil: Dismissal with Prejudice

Gloom Dragon: Phantom Tail Swing and Enveloping Umbrage

Omen Dragon: What you Deserve

Dwarf Launcher: Concussive Grenade

Dwarf Stone Whisperer: Tile Slide and Stone Wave

Dwarf Marauder Lord: Levitating Axes

High Elf Wyrd: Twystrd

High Elf Ordinator: And the Sun Forsook Her Children

Shadow Elf Eclipse: Grasping Shadow

Wode Elf Druid: Entangling Vines

Fire Giant: Blazing Leap

Stone Giant: Resonate Rune

Red Fist: Flaming Punch

Hobgoblins: I Am Fire! I am Death!

Ogre goon: Club Swing

Ogre Juggernaut: Earth-Breaking Jump

Ogre band: Shockwave

rc Warleader: Mace Lariat

Orc Eye: Power Burst

Drangolin: Erupt

Fossill Cryptic: Shatterstone

Wode Hag’s Hut: Kick

Essence of Storms: Bluster

Radenwight Maestro: Cacophony

Shambling Mound: Ravenous Overgrowth

Soulraker Hivequeen: Buzz Off!

Source

Steam News / 16 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.