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Steam News1 July 20263d ago

Respites and Journals!

Version 0.0.758 of the Draw Steel Codex is now available! This weeks update is primarily focused on bug fixes.

In this update3

Full notes

Full Draw Steel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes7 additions8 changes2 removals
  • Gameplay
  • Performance
  • Maps
  • UI and audio
  • Fixes
  • Store
addedVersion 0.0.758 of the Draw Steel Codex is now available!
changedThis weeks update is primarily focused on bug fixes. We have rapidly implemented a lot of new features since entering Early Access and been working hard at implementing more content. The stability, performance and robustness of the rules are very important to us and MCDM so we have taken the opportunity to briefly pause to consolidate the Codex and spend time resolving bugs. We'd like to give a big thank you to the community for reporting bugs and helping to make the Codex the best VTT it can be.
addedNew this weekAdded a section in the main Settings dialog for Map-specific settings. Also made it so you can use this to change the default for any map-specific setting app-wide.
changedNew this weekAdded a [c]Respite Activity[/c] drawer to the Action Bar which will show when the Game Mode is switched to Respite. Abilities that previously were housed under Maneuver->Respite Activity will now display here.
addedJournal Styling SheetsBasic Journal Styling sheets can now be set up using the Journal Styling Sheets. In the journal, check out the Journal Styling Showcase and in the Compendium, you can add your own Journal Stylesheet.
changedJournal Styling SheetsComing soon:

Draw Steel changes

addedVersion 0.0.758 of the Draw Steel Codex is now available!
changedThis weeks update is primarily focused on bug fixes. We have rapidly implemented a lot of new features since entering Early Access and been working hard at implementing more content. The stability, performance and robustness of the rules are very important to us and MCDM so we have taken the opportunity to briefly pause to consolidate the Codex and spend time resolving bugs. We'd like to give a big thank you to the community for reporting bugs and helping to make the Codex the best VTT it can be.
addedAdded a section in the main Settings dialog for Map-specific settings. Also made it so you can use this to change the default for any map-specific setting app-wide.
changedAdded a [c]Respite Activity[/c] drawer to the Action Bar which will show when the Game Mode is switched to Respite. Abilities that previously were housed under Maneuver->Respite Activity will now display here.
addedBasic Journal Styling sheets can now be set up using the Journal Styling Sheets. In the journal, check out the Journal Styling Showcase and in the Compendium, you can add your own Journal Stylesheet.

Version 0.0.758 of the Draw Steel Codex is now available!

This weeks update is primarily focused on bug fixes. We have rapidly implemented a lot of new features since entering Early Access and been working hard at implementing more content. The stability, performance and robustness of the rules are very important to us and MCDM so we have taken the opportunity to briefly pause to consolidate the Codex and spend time resolving bugs. We'd like to give a big thank you to the community for reporting bugs and helping to make the Codex the best VTT it can be.

New this week

  • Rival Monsters echelons 1 - 4 first pass has been implemented in the bestiary. And the Black Iron Pact from Draw Steel Monsters (page 239) is now a party available in the character tab.

  • Added a section in the main Settings dialog for Map-specific settings. Also made it so you can use this to change the default for any map-specific setting app-wide.

  • Allow for "critical" results as a "tier 4" on rolls in journals.

  • Added a [c]Respite Activity[/c] drawer to the Action Bar which will show when the Game Mode is switched to Respite. Abilities that previously were housed under Maneuver->Respite Activity will now display here.

  • The Character Builder now shows the implementation status of feature choices without needing to expand the card.

  • The Second Echelon of the Summoner has been implemented and is ready for testing

Journal Styling Sheets

Basic Journal Styling sheets can now be set up using the Journal Styling Sheets. In the journal, check out the Journal Styling Showcase and in the Compendium, you can add your own Journal Stylesheet.

Coming soon:

  • Styling stat blocks, encounters, and other embeds.

  • Additional options to style directly from sheet creation in the Compendium.

Bug fixes

  • Correct Talent lvl 5 [c]Soulbound [/c]not allowing it's strained effects, if you became strained from using the ability.

  • Correct bug in Psi Boost [c]Shared Power[/c] throwing an error.

  • Talent's [c]Optic Blast[/c] whilst strained now offers you the surge to use on the current roll.

  • Elementalist's [c]Practical Magic[/c] use of Knockback now replaces the melee, weapon keywords with ranged, magic. Specifies the range as Ranged 10.

  • Demon Remasch's [c]Abyssal Strike[/c] has its 5 cost rider implemented.

  • Added the missing flavour text to Classic Chandelier Stunt.

  • Resolved an issue where the EV on the Character Sheet would not update on a monster who had its level adjusted.

  • Fixed a bug with global search where ancestry features could not be searched.

  • Fixed a bug with global search where nested feature cards were not filtered or automatically expanded.

  • Fixed an issue where the Orc's [c]Glowing Recovery[/c] purchased trait would spend twice the amount of Recoveries used.

  • Fixed an issue where the ability preview card for [c]Wing Buffet[/c], the Corven Kit signature ability did not show the power roll information.

  • Fixed an issue where [c]Afflict a Bountiful Decay[/c] could only end Save Ends or End of Turn conditions instead of all Save Ends or End of Turn effects.

  • Fixed an issue with the Arixx's [c]Soft Underbelly[/c] trait where the double edge was available on the Knockback ability.

  • Removed [c]Castling[/c] and [c]My Spear, My Foe[/c] abilities from Orc Juggernaut as these belong to Orc Rampart.

  • Removed [c]Brace and Bogart[/c] and [c]Courtesy Call [/c]abilities from Orc Terranova.

  • Fixed a bug where the Damage Immunity modifier would not accept a Custom Table and would throw an error.

  • Changed Tactician Marks to be individualized per ability.

  • Add missing flavor text to Talent [c]Awe[/c] ability.

  • Made it so you can still see Ability Preview cards on the Villain Action panel even if you have already used a Villain Action this round. Moved the tooltip warning [c]You have already used a Villain Action this round[/c] to be a footer on the ability preview card.

  • Added a Mark as Used option when right-clicking on a Villain Action in the Villain Action Panel.

  • Resolved an issue where the incorrect potency value was being used for the Beastheart's [c]Herd the Sheep[/c] and [c]I Feed On Your Pain[/c] abilities.

  • Fixed an issue where the [c]Lightbender Companion[/c] was the wrong size.

  • Updated the range and target text for the Censor's 7 Wrath Abilities to match the Heroes book.

  • Fixed an issue where the [c]Thorn Dragon[/c] had 3 turns instead of 2.

  • Fixed an issue where the Thorn Dragon's 1Dragonsealed` effect triggering and causing a d3 of damage was being considered a valid damage source for the trigger and could re-trigger the Dragonsealed effect.

Source

Steam News / 1 July 2026

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