In this update5
Full notes
Full Draw Steel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Draw Steel changes
Version 0.0.740 of the Draw Steel Codex is now available.
This week we have:
Expanded Encounter System
Encounters can now have multiple "waves" specified when building them, including which round the waves arrive.
When a new wave is available, a button on the combat tracker is available to the Director to spawn the new wave.
Encounters now allow you to choose the victory condition for the encounter from several possible options as well as the number of Victories the encounter is worth.
The Director gets some "Objective Text" on the combat tracker telling them about the victory condition and how close the players are to achieving it. There is a control to share this text with the players.
Victories
Once victory is achieved the Director can press a button to show a victory screen and award the players victories.
Other new features
New abilities display! Modifiers to abilities now populate in the ability preview display and are explained via notes at the bottom. Changes to power roll tiers are highlighted bold to indicate what is changed from the base ability.
The following Echelon 2 Demons have been implemented: Gunge, Tormenauk
Dock Scale option allows you to choose the size of the side docks.
Bug fixes
Updated Gnoll Cackletongue trigger to last until end of turn (previously was until end of round)
Fixed several Gnoll traits such as Death Frenzy to activate only when non-minion allies die.
Tactician Kits now correctly merge. Abilities split into melee and ranged options correctly differentiate based on melee and ranged damage bonuses from combined kits
Overflow damage to Summoner after Summon squad killed added • Rework minion coordinating target
Improvements to Summoner Caverly Charge. Bronze to Silver implementation.
Correct Fury Stormwright's Furious Change language from Rage to Ferocity
Correct Human Brawler's Haymaker ability dealing extra damage to non-grabbed targets.
Correct Elemental Summoner Walking Boulder Death Trigger not costing 1 Essence
Fixed an issue where the start of turn heroic dice roll could steal the dice from a start of turn damage dice roll and prevent the damage dice roll from rolling
Changed revitalizing ritual to still be hidden on token, but show in the tactical panel
Check out Triglav-Games Backerkit Campaign Until the Last Villain Dies!
This is a really cool crowdfunder that several members of the community are working on, they just hit their second Codex stretch goal unlocking a Deluxe Codex experience with music, animated maps and animated tokens for the adventure but the crowdfunder comes packed with other cool stuff too! If that sounds of interest, you should check it out!
Source
Changelog.gg summarizes and formats this update. How we read updates.
