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Steam News3 March 20251y ago

Patch v1.06

campaign: several tweaks regarding Intel-locked missions and Intel availability (missions requiring intel can now spawn even in days with 1 mission, if you have available intel from previous missions.

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedcampaign: several tweaks regarding Intel-locked missions and Intel availability (missions requiring intel can now spawn even in days with 1 mission, if you have available intel from previous missions. Chance for intel-locked missions is reset right after a previous one expires.) - tweaked the 'random workshop map' option to account for current workshop conditions (now requires at least 150 upvotes and a >50% overall positive rating). Configurable from data/game_settings.xml. - Militia no longer get bonuses from pistol doctrines - fixed auto wait-for-clear behavior - fixed a map generator crash (mostly on Mac) - modified Phase IV: Smash in Op: Subjugator to be single-plannable - fixed undercover CIA not getting their kills counted (nor awarded xp) - fixed screen going black when closing the game due to HDR+NVidia - medals of same type are collapsed into one and tooltipped with amount - medals missing because of disabled mods are now hidden - CPU usage should be lower when being limited by the max FPS option - only one instance of the game is allowed to run concomitantly (possibly related to sometimes losing savegames) - fixed (maybe) borderless mode having some issues on AMD - fixed a rare crash that would happen while watching the intro movie - fixed some inconsistent ui colors - fixed bullet shells looking weird when scrolling through replays - fixed unbreakable object behind wall in Upper Ward of Op: Kerak - fixed bugged area around high mobility deploy slots in Unaware Target - fixed chain explosions not always chaining - fixed some coop replays freezing at start - fixed SawnOff Iron Sights - fixed several typos - fixed 'updating workshop' step sometimes never finishing - fixed mods-related bug with inability to deploy troops - fixed mods-related bug with log spamming - various improvements to account for mods going crazy with effects (increased some limits, more error checking)
  • campaignseveral tweaks regarding Intel-locked missions and Intel availability (missions requiring intel can now spawn even in days with 1 mission, if you have available intel from previous missions. Chance for intel-locked missions is reset right after a previous one expires.) - tweaked the 'random workshop map' option to account for current workshop conditions (now requires at least 150 upvotes and a >50% overall positive rating). Configurable from data/game_settings.xml. - Militia no longer get bonuses from pistol doctrines - fixed auto wait-for-clear behavior - fixed a map generator crash (mostly on Mac) - modified Phase IV: Smash in Op: Subjugator to be single-plannable - fixed undercover CIA not getting their kills counted (nor awarded xp) - fixed screen going black when closing the game due to HDR+NVidia - medals of same type are collapsed into one and tooltipped with amount - medals missing because of disabled mods are now hidden - CPU usage should be lower when being limited by the max FPS option - only one instance of the game is allowed to run concomitantly (possibly related to sometimes losing savegames) - fixed (maybe) borderless mode having some issues on AMD - fixed a rare crash that would happen while watching the intro movie - fixed some inconsistent ui colors - fixed bullet shells looking weird when scrolling through replays - fixed unbreakable object behind wall in Upper Ward of Op: Kerak - fixed bugged area around high mobility deploy slots in Unaware Target - fixed chain explosions not always chaining - fixed some coop replays freezing at start - fixed SawnOff Iron Sights - fixed several typos - fixed 'updating workshop' step sometimes never finishing - fixed mods-related bug with inability to deploy troops - fixed mods-related bug with log spamming - various improvements to account for mods going crazy with effects (increased some limits, more error checking)

Source

Steam News / 3 March 2025

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