Full notes
Full Door Kickers 2: Task Force North update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
fixed hostages & HVTs sometimes not walking through blown up holes and glass walls - corrected CIA Barricade / Rifles doctrine - using Next Mission while playing a random workshop map will result in expected behavior - random workshop page is now conditioned by min number of subscribers instead of upvotes - issuing a Reload order while the trooper is crouched will no longer result in them standing up after finishing reload - trooper will now stand to aim when shooting RPG/GL from a crouched position - fixed an issue where trying to shoot an RPG would result in trooper not being able to move - fixed a campaign generation crash on Mac (again) - fixed several cases of bad RMG walls - fixed several graphical issues on random maps - fixed "disable all mods" also resetting language - fixed a bug where breaking window+drapes would seemingly not alert the enemy
Source
Changelog.gg summarizes and formats this update. How we read updates.
