Full notes
Full Door Kickers 2: Task Force North update
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What changed
- Fixes
- Gameplay
- Performance
fixed an incorrect doctrine setting
fixed bug where muzzle drop distance would depend on weapon category (instead of relying on animation/models alone)
buffed some Allies
added support for day/night-only equipment graphics (see HelmetNVG in head_attachments.xml for examples)
fixed NSPUM2 glow on day missions
NVG slot for Night Vision Scopes glow renamed to nvg_scope
fixed ALT shooting debug not using default doctrines for non-squad troops
fixed mods-related crash when entities are missing from a RMG Enemy Group (check for errors in log file)
fixed the need to specify correct max anchors on RMG Tiles
fixed NWS PKM wrong maneuverability stats
Source
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