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Steam News18 September 20259mo ago

Patch v1.12

fixed an incorrect doctrine setting fixed bug where muzzle drop distance would depend on weapon category (instead of relying on animation/models alone) buffed some Allies added support for day/night-only equipment graph

Full notes

Full Door Kickers 2: Task Force North update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes1 addition0 changes0 removals
  • Fixes
  • Gameplay
  • Performance
fixedfixed an incorrect doctrine setting
fixedfixed bug where muzzle drop distance would depend on weapon category (instead of relying on animation/models alone)
addedadded support for day/night-only equipment graphics (see HelmetNVG in head_attachments.xml for examples)
fixedfixed NSPUM2 glow on day missions
fixedfixed ALT shooting debug not using default doctrines for non-squad troops
fixedfixed mods-related crash when entities are missing from a RMG Enemy Group (check for errors in log file)
  • fixed an incorrect doctrine setting

  • fixed bug where muzzle drop distance would depend on weapon category (instead of relying on animation/models alone)

  • buffed some Allies

  • added support for day/night-only equipment graphics (see HelmetNVG in head_attachments.xml for examples)

  • fixed NSPUM2 glow on day missions

  • NVG slot for Night Vision Scopes glow renamed to nvg_scope

  • fixed ALT shooting debug not using default doctrines for non-squad troops

  • fixed mods-related crash when entities are missing from a RMG Enemy Group (check for errors in log file)

  • fixed the need to specify correct max anchors on RMG Tiles

  • fixed NWS PKM wrong maneuverability stats

Source

Steam News / 18 September 2025

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