Full notes
Full Door Kickers 2: Task Force North update
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What changed
- Performance
fixed Reload+GoCode locking the trooper in a single direction, unable to aim - tweaks to Enter The Spectres to make the scenario conditions more obvious - QRF will also count Ambassadors(VIPs) towards the evacuation condition - path should get stuck less than before in tight spaces - small correction for M68 and T2 red dots stats - fixed enemies doing suppressive fire into hostages - fixed ALT+E toggling editor mode when using right-side ALT - fixed a mod-related crash - fixed Concealment not updating when using a TecTorch - fixed troopers showing up as Concealed when they were actually Suspicious - fixed Room Clearing Drills doctrine causing slower target switching when shooter had fast aim time - fixed several RMG layout issues - fixed URGI thumbnail
Source
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