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Steam News17 April 20251y ago

Patch v1.09

fixed Reload+GoCode locking the trooper in a single direction, unable to aim - tweaks to Enter The Spectres to make the scenario conditions more obvious - QRF will also count Ambassadors(VIPs) towards the evacuation con

Full notes

Full Door Kickers 2: Task Force North update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedfixed Reload+GoCode locking the trooper in a single direction, unable to aim - tweaks to Enter The Spectres to make the scenario conditions more obvious - QRF will also count Ambassadors(VIPs) towards the evacuation condition - path should get stuck less than before in tight spaces - small correction for M68 and T2 red dots stats - fixed enemies doing suppressive fire into hostages - fixed ALT+E toggling editor mode when using right-side ALT - fixed a mod-related crash - fixed Concealment not updating when using a TecTorch - fixed troopers showing up as Concealed when they were actually Suspicious - fixed Room Clearing Drills doctrine causing slower target switching when shooter had fast aim time - fixed several RMG layout issues - fixed URGI thumbnail
  • fixed Reload+GoCode locking the trooper in a single direction, unable to aim - tweaks to Enter The Spectres to make the scenario conditions more obvious - QRF will also count Ambassadors(VIPs) towards the evacuation condition - path should get stuck less than before in tight spaces - small correction for M68 and T2 red dots stats - fixed enemies doing suppressive fire into hostages - fixed ALT+E toggling editor mode when using right-side ALT - fixed a mod-related crash - fixed Concealment not updating when using a TecTorch - fixed troopers showing up as Concealed when they were actually Suspicious - fixed Room Clearing Drills doctrine causing slower target switching when shooter had fast aim time - fixed several RMG layout issues - fixed URGI thumbnail

Source

Steam News / 17 April 2025

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