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Steam News25 February 20251y ago

Patch v1.05

deploy will now default to the currently selected squad from main menu, unless there was a plan saved on that map with a different squad - fixed a bug related to stars going missing - fixed no longer being able to use s

Full notes

Full Door Kickers 2: Task Force North update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changeddeploy will now default to the currently selected squad from main menu, unless there was a plan saved on that map with a different squad - fixed a bug related to stars going missing - fixed no longer being able to use spycam anywhere - can remove individual doctrine points by right clicking - all squads can order Hostages to run to exit - fixed walls having small holes inside them sometimes - fixed being able to see through doors after blowing up stuff - fixed auto-wait-for-clear deadlock when in stealth mode - fixed the 'clear window' action breaking far-away doors instead - fixed main menu art animation going out of bounds in some situations - fixed replays backcompatibility related to campaigns that were no longer in progress - fixed sometimes showing danger zones even though no concealed troops were present - fixed campaign newday report stating 1 doctrine point available even though you had 2 (for Rangers) - fixed a bug where replay speed would not be consistent - fixed several typos - fixed shotgun ammo turning red at 1 (now at 2, but works better across low-ammo guns) - fixed some texts moving around when using mouse scroll on top of them - tweaks to ambient sounds - fixed grenade trajectories not rendering at mission start in certain conditions - fixed potentially unreachable enemies on RMG maps - reduced cases where RMG maps had buggy walls that blocked access to rooms - removed fully-blocked map entrances on RMG maps - fixed getting duplicate names in squads - ahem, fixed RMG bathroom that had two stacked enemies - fixed enemies crouching when just suppressed in combat - fixed moving and turning faster instead of slower when suppressed - tweaks to Op: Chaturanga - fixed the Foreign Advisor Prisoner in "Trouble with Doors"
  • deploy will now default to the currently selected squad from main menu, unless there was a plan saved on that map with a different squad - fixed a bug related to stars going missing - fixed no longer being able to use spycam anywhere - can remove individual doctrine points by right clicking - all squads can order Hostages to run to exit - fixed walls having small holes inside them sometimes - fixed being able to see through doors after blowing up stuff - fixed auto-wait-for-clear deadlock when in stealth mode - fixed the 'clear window' action breaking far-away doors instead - fixed main menu art animation going out of bounds in some situations - fixed replays backcompatibility related to campaigns that were no longer in progress - fixed sometimes showing danger zones even though no concealed troops were present - fixed campaign newday report stating 1 doctrine point available even though you had 2 (for Rangers) - fixed a bug where replay speed would not be consistent - fixed several typos - fixed shotgun ammo turning red at 1 (now at 2, but works better across low-ammo guns) - fixed some texts moving around when using mouse scroll on top of them - tweaks to ambient sounds - fixed grenade trajectories not rendering at mission start in certain conditions - fixed potentially unreachable enemies on RMG maps - reduced cases where RMG maps had buggy walls that blocked access to rooms - removed fully-blocked map entrances on RMG maps - fixed getting duplicate names in squads - ahem, fixed RMG bathroom that had two stacked enemies - fixed enemies crouching when just suppressed in combat - fixed moving and turning faster instead of slower when suppressed - tweaks to Op: Chaturanga - fixed the Foreign Advisor Prisoner in "Trouble with Doors"

Source

Steam News / 25 February 2025

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