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- Don't Kill Them All
A modest patch featuring only a completely reasonable amount of fixes
Steam post image New Features Added a resource refund when destroying structures in Build Mode. Balancing Nothing this week Bug fixes Removed the ability to inspect and modify an Orc's equipment during raids, as it coul…
Patch notes8 changesFixGameplay - Don't Kill Them All
Try our major demo update now!
Steam Next Fest has started! In case you’ve missed it, here’s all the new content we’ve brought to our updated demo. Everything new in this update tldr: here’s the patch note First things first: if you’ve already played…
Store6 changesGameplayMaps - Don't Kill Them All
Achievements and Options are here!
New Features Demo achievements for you to show off! Options menu to play the game in 480p Balancing Added a Goodwill cost to some equipment Increased the chance of receiving resources when sparing enemies Removed single…
Patch notes23 changesFixGameplay - Don't Kill Them All
Don’t Kill Them All is coming to Early Access this Fall 2026!
In case you missed IGN Live, Don’t Kill Them All is officially coming to Early Access this Fall 2026! Here's our new trailer! Since our successful Kickstarter campaign in 2024, Don’t Kill Them All has grown from a small…
Event9 changesGameplayStore - Don't Kill Them All
Version 0.2.0 patch notes
New Features Build Mode is here, with plenty of ways to make the Orc camp your own An interactive world map to choose your next raid location A complete quest overhaul to introduce the story and game mechanics Capture y…
Patch notes10 changesMapsGameplay - Don't Kill Them All
Steam Next Fest: here we come!
Hey Warchiefs! We’ve been busy at work improving the game with all your feedback from playing our Early Demo. Thanks! If you haven't had the time yet, we suggest you wait a little bit longer, because here’s a big announ…
Event5 changesGameplayMaps - Don't Kill Them All
Version 0.1.2 patch notes
New Features Statuses are now stackable. The game is now localized in Russian! | Теперь игра переведена на русский язык! Skipping dialogue now completes the current line instead of instantly jumping to the next text. Pu…
Patch notes12 changesFixUI/audio - Don't Kill Them All
Version 0.1.1 patch notes
New Features Three new Orc bark voice-overs, including when shouting “KILL THEM ALL!” Confirmation window when starting a new game if a save file already exists 60 FPS cap added to help protect your graphics card New an…
Patch notes16 changesFixUI/audio - Don't Kill Them All
Demo Out Now For Don’t Kill Them All!
Developer Frank here, We’ve reached a stage in Don’t Kill Them All’s development where we’re eager to see how players respond to what we’ve crafted. So we’re going for it! We’re releasing a free demo today for you to en…
Store2 changesWorkshop - Don't Kill Them All
Warchief Journal #5
The art direction is an evolving vision. As we continued to refine the core mechanics, the visuals naturally evolved to better represent the spirit of mindful strategy and Orcish charm. With each milestone, the art beco…
Patch notes9 changesBalanceUI/audio - Don't Kill Them All
Warchief Journal #4
This week, we’re not fooling around. The Camp is our main focus, and it’s the final piece to present before wrapping up the changes to the gameplay loop. The Camp Across the lands, few places inspire as much fear as the…
Store6 changesGameplay - Don't Kill Them All
Warchief Journal #3
Raids, Combats, and… Now that we’ve covered the " Why " (leading the Orcs out of misery) and the " Who " (the Orcs), let’s tackle the " What " (looting everything that’s left standing) and some " Hows "! "Before picking…
Event17 changesMapsWorkshop - Don't Kill Them All
Warchief Journal #2
What’s an Orc? If you remember from last week's synopsis: "The Orcs have a mantra: 'Kill Them All!'. This battlecry strikes fear into the hearts of all who hear it as what proceeds is a mindless rampage of destruction a…
Store16 changesGameplayBalance - Don't Kill Them All
Warchief Journal #1
So here we are: our first ever journal, for future Warchiefs like yourselves! Yep… this was originally meant to be a journal about the art style, but as I wrote it, we realized we needed to explain all the other changes…
Patch notes8 changesUI/audioGameplay - Don't Kill Them All
It's time to update the fans!
Hello fellow Warchiefs! Today’s a good day! I’ll be speaking on behalf of the studio, but first, let me introduce myself: I’m Francis, the new community manager at Fika. As one of the studio’s co-founders, I’ve been par…
Announcement3 changesGameplayServer - Don't Kill Them All
Teach orcs how to feel in Don't Kill Them All!
What if we Don't Kill Them All Skulls pile up, but the coffers are empty. Blinded by their constant destructive urges, the Orcs leave nothing standing in their wake. A simple raid for wood quickly turns into a massacre…
Patch notes1 changeGameplay






