Full notes
Full Don't Kill Them All update
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What changed
- UI and audio
- Performance
- Gameplay
- Workshop
- Balance
- Fixes
New Features
Three new Orc bark voice-overs, including when shouting “KILL THEM ALL!”
Confirmation window when starting a new game if a save file already exists
60 FPS cap added to help protect your graphics card
New animation for tamed baby boars
Added missing throwing and jumping sounds for Orcs
Balancing
Orcs now start the first encounter with bone axes and spears, giving players the chance to discover the hammer later on
All hammers now deal +1 damage
Bug fixes
Players can now return to camp during a raid, even if no Orcs are present
Steam will now default to English if the player’s Steam OS is set to a language not supported by the game
Fixed an issue where the camera would drift indefinitely if a controller with stick drift was connected
Reduced involuntary camera snapping when zooming while tilted
Units now properly follow the Warchief when transitioning between areas in a raid
Undoing movement now resets a unit to its last movement position, considering any displacement effects applied since it last moved
Quests now count resources stored in both the camp and the inventory toward completion
Resolved a bug causing sound effects to trigger during scene transitions
Continuing a game with a corrupted save no longer loads the onboarding encounter without Orcs
Players can now complete the Ancestral Mushroom quest when they have sufficient Karma
Added missing markers to Throne repair quests
The equipment swap confirmation prompt no longer stays on screen during other actions
Resolved a bug where triggering a Warcry could lock player input and selection in combat until the turn was ended
Miscellaneous
Significantly reduced loading times between floors
Various corrections were made to the French localization
Source
Changelog.gg summarizes and formats this update. How we read updates.
