Full notes
Full Don't Kill Them All update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Performance
New Features
Build Mode is here, with plenty of ways to make the Orc camp your own
An interactive world map to choose your next raid location
A complete quest overhaul to introduce the story and game mechanics
Capture your foes and haul them back to camp with the new prisoner system
Orcs will now naturally engage in activities on their own over time
Orcs can now develop passions!
Experience the beginning of the adventure with an all-new animated cinematic
30+ unique weapons and equipment
New station recipes
New resource nodes
New combat encounters
A redesigned UI to equip your Orcs more easily
Animations for all NPCs and enemies
A new elite enemy has taken root in the Fablewood Thicket: the Terror Trunk
Resist chances are now visible when hovering over or targeting units and resource nodes
New inspection UI in combat for units and resource nodes
Key concepts and status effects are now explained when hovering over them in the text box
Balancing
Every aspect of the game!
Bug fixes
A lot has disappeared
Hopefully, less has appeared
Miscellaneous
Increased loading times when going in raids because we’re naughty developers
Source
Changelog.gg summarizes and formats this update. How we read updates.
