Full notes
Full Dominions 6 - Rise of the Pantokrator update
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What changed
- Performance
- Fixes
- Gameplay
- Balance
- Server
- Events
Dominions 6 - Rise of the Pantokrator changes
This update mostly fixes some bugs, but there are also a few new features and improved performance for turn generation. The regeneration ability has also been tweaked and is now accurate to the percentage value. Meaning it is no longer much better to have 11 HP instead of 10 HP, regarding regeneration.
General
Fixed bug with Looming Hell and mounted units
Regeneration is now accurate to the percentage value, no more brackets
Iron Walls & Enchanted Walls now last for at least 6 months
Increased maximum number of bless effects per player 39 -> 59
Some mounts could desert when out of money, fixed
Damage from crumble is now non-magical
Oath Stone site now gives an undead PD commander too
Fix for map move on commander token not updating instantly
Curse on mount looked like green luck shimmer in battle, fixed
Network lobby could fail reverting to setup if people were playing
Fix rare mount inconsistency for events with unique units
3 monsters required start of battle spell didn't work (Zemaitia's Lauma)
Host crash bug fix
Fay folk summoning bonus didn't work
Creeping Doom can now be cast underwater
Faster turn generation
Natural weapon magic for some more gods
Zemaitia Chud warriors got their intended cost of 25.
Stat and typo fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
