Full notes
Full Dominions 6 - Rise of the Pantokrator update
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What changed
- Gameplay
- Maps
- Events
- Fixes
- Balance
- Server
Dominions 6 - Rise of the Pantokrator changes
A new nation called Zemaitia is now available for the late age. Zemaitia is a nation of Chudes and humans who have lived hidden in their forests since the Black Knights of Ulm conquered their heartland. With time the Ulmish conquerors succumbed to the dweomer of the forests and became part of the nation. Now the Chudes and humans of Zemaitia emerge from the forests accompanied by antlered knights to reclaim lands once theirs.
There are also a few new features and many bug fixes included in this update. You can now transfer gems of any type quickly via keyboard shortcuts, hover the mouse over a commander and press e.g. alt+f to add a fire gem to the commander, alt+backspace removes a gem instead. There are also new kinds of fay folk that can be summoned as well as a new ability that improves fay folk summoning. And as usual there is some new commands for mod makers as well.
General
New Nation: Zemaitia
More Fay Folk
New rituals: Awaken the Dreamwild, Herd of Moose
New ability: Fay Royalty
New pretenders: Great Moose, Ghost Moose
Can now transfer gems from lab to commanders via shortcuts in many screens
Mounted commanders now also get +2 map move
Arcane Decree can now completely block Astral Disruption
Bringer of Fortune will no longer bring events while under siege
Recruitable unit could look like it had cast a global enchantment, fixed
Magic items (e.g. lifelong protection) could sometimes incorrectly affect mount too
Message for most important unit healed
Less chance of accidentally losing a weapon if swapping where there is no lab
Print morale bonus from death magic in stat details
Communion masters with conservative gem use didn't try to cast higher level spells
Network lobby games with loaded maps didn't take cave layout setting into account
Sleep resistance now partially protects against dreamlands
Shortcut 'x' to repeat last bless effect
Shortcut backspace to remove it again
Vafur Flames could affect flying units outside fort
Print missile shield hits in the battle log
Sea of Ice no longer hinders usage of nexus gate
MA Atlantis reef warrior couldn't be recruited in coastal forts
Fixed bug where illusions could dissolve right at start of battle
Income can no longer be traced through impassable borders
Black Goats with demon riders no longer have morale penalty
Spell AI fix regarding chain lightning
Advance & cast in peoples arena caused a bit weird behavior
Commander reclaim mount order could result in fall damage when old mount disappeared
Life after deathed units could escape dying after battle
Truesight/darkvision didn't negate twilight -2 prec
Fix for cavalry getting smaller and smaller in PD box
Fix for expiring NAPs in disciple games
Fix for nations preferring to start in mountains or highlands
Spiritform and not ethereal now protects against bleed/frozen/burning
Illusions could not hurt other illusions, fixed
Fix for certain globals attacking cave wall provinces
Gods & prophets can now never fail retreat morale roll
New twiceborn shapes (Illithid and some wight hags)
Fix for highland provinces not displaying winter overlay
Network clients can now handle larger turn files
Poison now also reduces the precision stat
Foul Air graphical effect can now be seen in caves/darkness too
Igor Könhelm's Tome now grants the corpse stitcher ability
Event fixes
Stat and typo fixes
Modding / Map Making
New event command: #var0units
New event commands: #maybeaddsite, #maybehiddensite
New spell commands: #sizecost, #twiceborncost
New monster command: #3castbattlespell
Detect infinite loops in rituals
New monster/item mod commands: #faysummon
New monster mod command: #tolerateund
Source
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