Full notes
Full Dominions 6 - Rise of the Pantokrator update
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What changed
- Performance
- Gameplay
- Fixes
- Balance
- Maps
- Events
Dominions 6 - Rise of the Pantokrator changes
This update adds more Fay summons and two new pretender gods. There are also a large number of tweaks and bug fixes, e.g. many ritual messages have been improved and there are icons for some more abilities. There has also been performance improvements and a couple of new mod commands.
General
More Fay: Fay Archer, Unseelie Archer, Unseelie Folk
New rituals: Summon Fay Archers, Summon Unseelie Folk, Summon Unseelie Soldiers, Summon Unseelie Archers, Summon Unseelie Knights, Summon Unseelie Prince
New pretenders: Draugadrott and Buraq
Sea of Ice global enchantment now makes all seas look frozen
Eternal twilight didn't always affect resources correctly
Better battle log text for mistform
Temporary battle effects were not always removed on twiceborned units
Max number of teams in disciple games increased 15 -> 20
Most automatic monster summoning effects will now work when besieged too
Fix for Son of Niefel's summons not going to his squad
Revealed site could sometimes not be revealed for allies, fixed
Mallqui can now be underwater, but will take damage every month
Undisciplined storm drakes and similar will now fly attack
Muspelheim no longer gets giants in underwater fort defence
Size and strength negates effect now requires size 7+ for immunity (was 6+)
Carrion Reanimation now creates as many commanders as necessary
Better messages for Carrion Reanimation and Army of the Dead
Many ritual messages now has 'goto province' even if it was blocked by a dome
Ritual of Rebirth now gets rid of most afflictions as well
Icon for underwater damage ability
Icon for fast casting ability
Text for cannot be used by cold blooded on magic items
Commanders immobile without their mount could not survive a retreat, fixed
Fix for a crash during host caused by mounted assassin in events
Fix for AI trying to cast rituals without a lab
Fix for AI trying to research when it is not possible
Fix for AI trying to preach with non-priests
Fix for bless from magic item ending after Life after Death
Fix for some summon unique rituals not regarding polymorphed units
Spell AI now less likely to cast barkskin when fire battle enchantments are active
Spell AI, don't summon if our side is routing
3D tree clipping fix
Faster first time map rendering
Faster file loading performance
New sprite for skeletal horseman
Domes may protect against Astral Disruption
Shields didn't protect properly against non-armor negating weapon blesses
Turan Shah now has a sacred steed
Faster hosting for large games
Fix for start item exploit
Event fixes
Stat and typo fixes
Modding / Map Making
New event commands: #req_monsterbs, #res_mnrbs
Improved performance for mods with many sprites
Source
Changelog.gg summarizes and formats this update. How we read updates.
