Full notes
Full Dominions 6 - Rise of the Pantokrator update
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What changed
- Maps
- Gameplay
- Balance
- Fixes
- Performance
- Server
Dominions 6 - Rise of the Pantokrator changes
This update continues with some balance changes, but smaller ones than last time. The largest change is probably for Ind, they can now get commanders and shamans when they do mobilize heathens. The shamans are different depending on the terrain of the province. There are also some new thrones, a new spell and new graphical effects for fire spells. Fire spells can now scorch the earth where they hit and meteors can leave craters. There are also the usual bug fixes and new stuff for modders.
General
Ind muster heathen ability more effective and can give commanders also
New spell: Army of Immaculate Mounts
Three new thrones
Throne of Eternal Suffering now gives +2 morale to blessed units
Fire damage area spells leave scorch marks on the ground
Meteors now leave craters
Gifts from Heaven increased casting time -> 125%
Chaos power less affected by unrest
Many 10 gold cost archers reduced to 8 gold
Markatas cheaper 5 -> 4 gold
Kailasa got cheaper holy troops
Lion Warriors more expensive
Tweaked start armies for some nations
AI now respects the diplomacy off setting
Pretender sensing thrones now reveals them for disciples too
Summon animals now has more appropriate cave animals
Apostasy shorter range and cannot target mounts
Geas can now longer target mounts
Invisibility and blur/displacement no longer stacks
Message for found items after remote attack
Fix for dispersing units retreating to wrong provinces
Vengeance of the Dead no longer affects never sleeping units
Dreams of R'lyeh no longer affects never sleeping units
Ritual of Rebirth no longer works on spiritform beings
Popups could cause flickering in fade effects, fixed
Fix for incorrect growth info on heat/cold scale
Jinn in lamp now got glamour magic instead of astral
Fix for possible population overflow
Conscription now dependent on order scale
Mind Blank didn't work against magic duel
Network couldn't handle turn files larger than 300 MB
Curse of Stones didn't work if only mount was cursed
Spell targeting fix regarding healing spells
Can press ctrl-l to load map on the Map Settings screen
Finding a magic item in a site will now put it in lab if it can't be carried
Fix for ritual auto targeting for Mirror of Earth's Memories
Fixed leak in castle wall corner
More difficult to control hurricanes in Gale Gate
Mekone now longer has rebate for Shield of Gleaming Gold
Lightning Field didn't have its full effect, fixed
Can now copy/paste orders in army positioning screen
Polypal Mother and Polypal Queen can now also do Aboleth-only rituals
Some foreign recruit units can no longer be recruited in caves
Knife of the Damned's cursed luck didn't work
Fix for length of some natural weapons
Stat and typo fixes
Modding / Map Making
New nation commands: #plainrec, #plaincom, #plainfortrec, #plainfortcom
New nation commands: #caveinc, #caveres, #caverecpt
New monster commands: #bugshape, #buguwshape, #bugswarmshape, #bugswarmuwshape
New event commands: #req_targrealmnr, #req_targnorealmnr
New Weapon command: #mrhalf
Monster command #reclimit can now take special -1 and -2 values too
Spells with number 5000 or greater didn't work in battles
Nation commands #kelprec, #kelpcom didn't work
More terrain restrictions described properly in nation overview
Fix for add foreign recruitment not working on some existing nations
AI template research goals didn't work together with custom bless effects
Source
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