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Steam News17 December 20241y ago

Dominions 6.24

This update continues with some balance changes, but smaller ones than last time. The largest change is probably for Ind, they can now get commanders and shamans when they do mobilize heathens.

Full notes

Full Dominions 6 - Rise of the Pantokrator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes13 additions13 changes5 removals
  • Maps
  • Gameplay
  • Balance
  • Fixes
  • Performance
  • Server
addedThis update continues with some balance changes, but smaller ones than last time. The largest change is probably for Ind, they can now get commanders and shamans when they do mobilize heathens. The shamans are different depending on the terrain of the province. There are also some new thrones, a new spell and new graphical effects for fire spells. Fire spells can now scorch the earth where they hit and meteors can leave craters. There are also the usual bug fixes and new stuff for modders.
addedNew spell: Army of Immaculate Mounts
addedThree new thrones
changedThrone of Eternal Suffering now gives +2 morale to blessed units
changedFire damage area spells leave scorch marks on the ground
changedGifts from Heaven increased casting time -> 125%

Dominions 6 - Rise of the Pantokrator changes

addedThis update continues with some balance changes, but smaller ones than last time. The largest change is probably for Ind, they can now get commanders and shamans when they do mobilize heathens. The shamans are different depending on the terrain of the province. There are also some new thrones, a new spell and new graphical effects for fire spells. Fire spells can now scorch the earth where they hit and meteors can leave craters. There are also the usual bug fixes and new stuff for modders.
addedNew spell: Army of Immaculate Mounts
addedThree new thrones
changedThrone of Eternal Suffering now gives +2 morale to blessed units
changedFire damage area spells leave scorch marks on the ground

This update continues with some balance changes, but smaller ones than last time. The largest change is probably for Ind, they can now get commanders and shamans when they do mobilize heathens. The shamans are different depending on the terrain of the province. There are also some new thrones, a new spell and new graphical effects for fire spells. Fire spells can now scorch the earth where they hit and meteors can leave craters. There are also the usual bug fixes and new stuff for modders.

General

  • Ind muster heathen ability more effective and can give commanders also

  • New spell: Army of Immaculate Mounts

  • Three new thrones

  • Throne of Eternal Suffering now gives +2 morale to blessed units

  • Fire damage area spells leave scorch marks on the ground

  • Meteors now leave craters

  • Gifts from Heaven increased casting time -> 125%

  • Chaos power less affected by unrest

  • Many 10 gold cost archers reduced to 8 gold

  • Markatas cheaper 5 -> 4 gold

  • Kailasa got cheaper holy troops

  • Lion Warriors more expensive

  • Tweaked start armies for some nations

  • AI now respects the diplomacy off setting

  • Pretender sensing thrones now reveals them for disciples too

  • Summon animals now has more appropriate cave animals

  • Apostasy shorter range and cannot target mounts

  • Geas can now longer target mounts

  • Invisibility and blur/displacement no longer stacks

  • Message for found items after remote attack

  • Fix for dispersing units retreating to wrong provinces

  • Vengeance of the Dead no longer affects never sleeping units

  • Dreams of R'lyeh no longer affects never sleeping units

  • Ritual of Rebirth no longer works on spiritform beings

  • Popups could cause flickering in fade effects, fixed

  • Fix for incorrect growth info on heat/cold scale

  • Jinn in lamp now got glamour magic instead of astral

  • Fix for possible population overflow

  • Conscription now dependent on order scale

  • Mind Blank didn't work against magic duel

  • Network couldn't handle turn files larger than 300 MB

  • Curse of Stones didn't work if only mount was cursed

  • Spell targeting fix regarding healing spells

  • Can press ctrl-l to load map on the Map Settings screen

  • Finding a magic item in a site will now put it in lab if it can't be carried

  • Fix for ritual auto targeting for Mirror of Earth's Memories

  • Fixed leak in castle wall corner

  • More difficult to control hurricanes in Gale Gate

  • Mekone now longer has rebate for Shield of Gleaming Gold

  • Lightning Field didn't have its full effect, fixed

  • Can now copy/paste orders in army positioning screen

  • Polypal Mother and Polypal Queen can now also do Aboleth-only rituals

  • Some foreign recruit units can no longer be recruited in caves

  • Knife of the Damned's cursed luck didn't work

  • Fix for length of some natural weapons

  • Stat and typo fixes

Modding / Map Making

  • New nation commands: #plainrec, #plaincom, #plainfortrec, #plainfortcom

  • New nation commands: #caveinc, #caveres, #caverecpt

  • New monster commands: #bugshape, #buguwshape, #bugswarmshape, #bugswarmuwshape

  • New event commands: #req_targrealmnr, #req_targnorealmnr

  • New Weapon command: #mrhalf

  • Monster command #reclimit can now take special -1 and -2 values too

  • Spells with number 5000 or greater didn't work in battles

  • Nation commands #kelprec, #kelpcom didn't work

  • More terrain restrictions described properly in nation overview

  • Fix for add foreign recruitment not working on some existing nations

  • AI template research goals didn't work together with custom bless effects

Source

Steam News / 17 December 2024

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