Full notes
Full Dominions 6 - Rise of the Pantokrator update
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What changed
- Balance
- Gameplay
- Fixes
- Maps
- UI and audio
- Events
Dominions 6 - Rise of the Pantokrator changes
This patch makes multiple tweaks to the game balance. The Fear ability now has a reduced effect and can no longer lower morale by more than its value. Asphodel got slower free spawning and an increase to its construct fort ritual. Caves have also been tweaked, now they contain a little less population and the special cave terrains are a bit more rare. In addition to this there are also more balance tweaks, bug fixes, new mod commands as well as one new spell and one new unit.
General
National rebates for many artifacts
New unit: C'tissian Medium Infantry
New spell: Featherweight Army
Ranged frost mist weapons now create a cloud on misses too
Friendly units are now immune to the effect of Unholy Weapons
Paralyze effects were not updated to new size system, fixed
Fear and Dread blesses are now more expensive
Fear can now lower morale by at most the same value as the fear effect (or max 10)
Vampiric weapons bless now drains a little even if the target was killed
Arcane Decree didn't prevent globals when there were free slots available
Shields didn't work against Rain of Stones
Costs for immortal pretenders slightly tweaked
Asphodel dominion freespawn rate reduced by about 15%
Asphodel ritual "Carrion Fortress" cost 35 -> 45
LA C'tis Keeper of the Tombs is now slow to recruit
Don't bail out if failing to save the prevcons file
Lobby games now remembers map wrap settings correctly during setup
Cave population reduced by 20%, except for cave forests
Cave system now have more ordinary caves (non-forests, etc.)
Torch symbol after pillage was not shown on map
Fixed battle background for assassinations in Nexus
Damage from homesickness is now removed if changing shape to non-homesick unit
Ctrl-z to show/hide teleportation movement didn't work, fixed
Fix for restoring recruitment queues with half cost mounts
Not possible to deselect all with 'a' if a commander mount was selected
Mounts with floating will no longer be hampered by non-floating riders
Reacquire mount order now works correct for units with multiple mounts/riders too
Fists of Iron spell now counts as an iron weapon
No multiple weapon fatigue penalty for spellcasters
Commander mounts could not hold up illusions, fixed
Legion's Demise now works slower
Wish for Devi of Strength didn't work
Death Gaze weapon could kill its user
AI spellcasters could get confused by the different communion types
Forts and temples from Ind could sometimes be seen when they shouldn't
Fix for repeat ritual and master ritualist
Veil of perpetual mist should now never work against its creator
Stun from shock damage was not prevented by e.g. twist fate
Some more beings now have storm immunity and/or storm power
Strength of Gaia will now give strength as well as magic boost to spiritform beings
Fixed graphical effect for Beast Mastery
The effects of Half Dead were not shown in bless info
AI tweaks
Stat and typo fixes
Modding / Map Making
New monster/item commands: #spikes, #sleepres
New monster/item commands: #sabbathmaster, #sabbathslave
New monster/item commands: #chorusmaster, #chorusslave
New weapon command: #magiconly
New event commands: #req_school, #req_minresearch, #req_path, #req_pathgems
New nation commands: #fortcoldscaleres, etc.
Event var commands can now be used multiple times per event
#dompower was broken, fixed
Nation command #clearrec didn't clear everything
Source
Changelog.gg summarizes and formats this update. How we read updates.
