Full notes
Full Dominions 6 - Rise of the Pantokrator update
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What changed
- Server
- Performance
- Gameplay
- Fixes
- Balance
- UI and audio
Dominions 6 - Rise of the Pantokrator changes
This update is mostly focused on improved performance, especially for battles in very large games. So if you are running a large game you can expect turn generation times to be faster, as resolving battles usually take up most of the time. There are also a whole bunch of new commands for modders as well as some bug fixes and general improvements. For online games using the network lobby, there is also a new setting that enables all players to alter the time until next hosting deadline.
General
Performance improvements (especially for large game battles)
Commanders can now also reclaim mount if it is afflicted
Home sick ability now shows home province when clicking on it
Fix for incorrectly being able to issue assassin order
Fix for mirror image regarding weapon blesses
Remote attacks now explicitly fizzle out if the caster is killed between casting and the remote attack phase
Fix for god throne defenders sometimes not having enough researched spells
Glamour path will now add to MR vs shroud of bewilderment
More randomness in music selection
Monsters with breath weapons could hit themselves
Fix for flask of holy water and undying bless
Mounts didn't always lose their buffs after battle
Can allow all players to extend time in lobby games
Wasn't always possible to view farkill rituals via 'v'
Fix for not retreating into castle after siege battle
Curse of Stones will now give fatigue only to mount when moving
Flying in combat will now give fatigue only to mount
More type of mummies are now fire vulnerable
More type of mummies can now enter the sea (but will take damage)
Continue to count down expiring NAPs even after nation has died
Merrow commoner description was missing
Enable more combat debug prints if game is run by host
Fix for long lobby logs being cut off
Updated some help texts
Typo and stat fixes
Modding / Map Making
New spell commands: #onlysitedst, #napbreakrit
New event commands: #selectevent, #clear, #req_turnrare, #assownerench, #req_targhorrormark
New nation command: #templeholypoints
New monster/item commands: #mindcollar, #statstorm, #statbreak
New event mod command: #req_fortid
New ritual effect: massteleport
Event command #fort can now be used to remove forts too
Beam weapons didn't work properly for mounts
Spell commands #onlymnr and #notmnr now works for combat spells too
Mod error checking now complains about file names with spaces
Map editor now uses alt-9 to toggle province names
Event max text length increased 1400 -> 2400
Printing mod variables in messages didn't work, fixed
Source
Changelog.gg summarizes and formats this update. How we read updates.
