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Steam News26 August 20241y ago

Dominions 6.19

This update is mostly focused on improved performance, especially for battles in very large games.

Full notes

Full Dominions 6 - Rise of the Pantokrator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes10 additions12 changes0 removals
  • Server
  • Performance
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
addedThis update is mostly focused on improved performance, especially for battles in very large games. So if you are running a large game you can expect turn generation times to be faster, as resolving battles usually take up most of the time. There are also a whole bunch of new commands for modders as well as some bug fixes and general improvements. For online games using the network lobby, there is also a new setting that enables all players to alter the time until next hosting deadline.
changedPerformance improvements (especially for large game battles)
addedCommanders can now also reclaim mount if it is afflicted
fixedFix for incorrectly being able to issue assassin order
fixedFix for mirror image regarding weapon blesses
changedRemote attacks now explicitly fizzle out if the caster is killed between casting and the remote attack phase
Event max text length14002400Event max text length increased, buff

Dominions 6 - Rise of the Pantokrator changes

addedThis update is mostly focused on improved performance, especially for battles in very large games. So if you are running a large game you can expect turn generation times to be faster, as resolving battles usually take up most of the time. There are also a whole bunch of new commands for modders as well as some bug fixes and general improvements. For online games using the network lobby, there is also a new setting that enables all players to alter the time until next hosting deadline.
changedPerformance improvements (especially for large game battles)
addedCommanders can now also reclaim mount if it is afflicted
fixedFix for incorrectly being able to issue assassin order
fixedFix for mirror image regarding weapon blesses

This update is mostly focused on improved performance, especially for battles in very large games. So if you are running a large game you can expect turn generation times to be faster, as resolving battles usually take up most of the time. There are also a whole bunch of new commands for modders as well as some bug fixes and general improvements. For online games using the network lobby, there is also a new setting that enables all players to alter the time until next hosting deadline.

General

  • Performance improvements (especially for large game battles)

  • Commanders can now also reclaim mount if it is afflicted

  • Home sick ability now shows home province when clicking on it

  • Fix for incorrectly being able to issue assassin order

  • Fix for mirror image regarding weapon blesses

  • Remote attacks now explicitly fizzle out if the caster is killed between casting and the remote attack phase

  • Fix for god throne defenders sometimes not having enough researched spells

  • Glamour path will now add to MR vs shroud of bewilderment

  • More randomness in music selection

  • Monsters with breath weapons could hit themselves

  • Fix for flask of holy water and undying bless

  • Mounts didn't always lose their buffs after battle

  • Can allow all players to extend time in lobby games

  • Wasn't always possible to view farkill rituals via 'v'

  • Fix for not retreating into castle after siege battle

  • Curse of Stones will now give fatigue only to mount when moving

  • Flying in combat will now give fatigue only to mount

  • More type of mummies are now fire vulnerable

  • More type of mummies can now enter the sea (but will take damage)

  • Continue to count down expiring NAPs even after nation has died

  • Merrow commoner description was missing

  • Enable more combat debug prints if game is run by host

  • Fix for long lobby logs being cut off

  • Updated some help texts

  • Typo and stat fixes

Modding / Map Making

  • New spell commands: #onlysitedst, #napbreakrit

  • New event commands: #selectevent, #clear, #req_turnrare, #assownerench, #req_targhorrormark

  • New nation command: #templeholypoints

  • New monster/item commands: #mindcollar, #statstorm, #statbreak

  • New event mod command: #req_fortid

  • New ritual effect: massteleport

  • Event command #fort can now be used to remove forts too

  • Beam weapons didn't work properly for mounts

  • Spell commands #onlymnr and #notmnr now works for combat spells too

  • Mod error checking now complains about file names with spaces

  • Map editor now uses alt-9 to toggle province names

  • Event max text length increased 1400 -> 2400

  • Printing mod variables in messages didn't work, fixed

Source

Steam News / 26 August 2024

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