Full notes
Full Dominions 6 - Rise of the Pantokrator update
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What changed
- Performance
- Gameplay
- Fixes
- Server
- Maps
Dominions 6 - Rise of the Pantokrator changes
This is mostly a bug fix update. Most importantly it fixes a potential crash that could occur when the background changed in a battle. There is also a new bonus added for higher difficulty AI players that hunt for blood slaves. They will now receive a bonus to the amount of blood slaves caught if they were successful. There are also various other fixes and a new mod command for spell ai modders.
General
Added commoners for underwater tavern
AI > normal now get bonus when hunting blood slaves
Battle viewer could crash when the 3d fog changed, fixed
Better at remembering all 3 names of triple gods
Healing spells didn't work properly on units with undying
Nation income bonuses from thrones didn't show up in income overview
Fix for old network connections being forgotten
Fix a potential hang on corrupted fatherland file
Fix for skirmish ability negated by mounts
Team colored squared were sometimes seethrough in assassinations, fixed
Fix for some mummies not able to be remummified
Some mage mercs without units would retire when without units, fixed
Changing the sea part of random maps didn't work in network lobby
Box of wondrous monsters didn't work properly
Fix for wrong lost eye information in stats
Transformation to non-eating entity will now remove starvation
Fix for goto messages with mercs
Utgård had wrong type of dracolich
Stat fixes
Modding / Map Making
Insert/remove province in map editor didn't work properly for multiplane maps
New spell command: #aiassmod
Make sure a map never has the combination deep & not-sea
Make sure a map never has the combination sea & river
Don't allow creation of units with too high monster numbers
Source
Changelog.gg summarizes and formats this update. How we read updates.
