Full notes
Full Dominions 6 - Rise of the Pantokrator update
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What changed
- Maps
- Gameplay
- Fixes
- Server
- Performance
- Balance
Dominions 6 - Rise of the Pantokrator changes
This update contains a lot of bug fixes, a few minor features as well as a bunch of new mod commands. Some of the new features are 2 new rare heroic abilities, support for no fog of war on random maps and slightly better hosting performance. Modders get the ability to create dire portent messages for their global enchantments, to make them more in line with the other globals. There are also sprite fixes for some dismounted units that looked incorrect previously.
General
Dominion and ascension graphs will no longer disappear if disciples are still alive
Invisibility and true sight regarding sneaking didn't always work
Teleport item/gems can now target besieged forts too
Sneakers getting their move interrupted will now continue to sneak
Commanders will now preach in a random order
Don't get a 'disappeared in a puff of smoke' message if unit is in the void
Wild Hunt and Kindly Ones are now proper assassination battles
Fixed bug with 4+ heat/cold scales spreading incorrectly in summer/winter
Connected or not updated better in network lobby games
Game could crash bug when deleting an old connection, fixed
New dire portent messages
Dispelling a global now sends messages to all players
AI item equip fixes
Spell AI didn't not evaluate true sight properly
Hosting performance improvement
Rituals' cannot target mountains property didn't work
Two new rare heroic abilities
Support for no fog of war on random maps
Fixed bug with sailing on maps without fog of war
Now legal to move army into NAP-ed forces besieging your fort
Fix for temporary path boosting + returning exploit
It was possible to view unknown planes when choosing ritual target province
Two new domcmd for server control: forcereqap, forcecattrn
Forest of Avalon now increases magic scale by its intended +1 (was +2)
Tweaked random cave layouts
Fix for immortal uniques being duplicated when summoned while dead
Larger click areas for squad tokens in army positioning screen
Fix for "returned" commanders not showing up in F1 battle unit list
XP for battle participation can now only be gained once per month
Experience now grants +1 MR at 5 stars
Experience now grants +1 HP for every star at 3+
Fix for twiceborn and shapechanging not working properly
Pressing 'j' for previous commander could select commnader mount
Call of the drugvant calls more daevas
Hurricane (and some storm events) cannot target caves
Obfuscate bless was not shown among bless effects, fixed
Throne of Creation turmoil scale +3 -> +1
Ghoul Father mercenary couldn't command all his undead, fixed
Ring of the False Prophet now gives morale bonus too
Several heavy and medium cavalries cost too many resources, fixed
Cambion Knights have their correct dismounted sprite
Age fix for gygjas who lost nature magic
Sprite fix for Dis
Vanheim and Helheim hero sprite fixes
Event fixes
Stat and typo fixes
Modding / Map Making
Can now add dire portent messages for globals. New commands: #portent, #cure
Fix for one line & no header events incorrectly displaying a tag at the end
New event command: #req_void
Event #req_plane -2 didn't work, fixed
Spell modding #onlyfriendlydst can now take 2 as argument too
New item commands: #swimming, #...surv
Source
Changelog.gg summarizes and formats this update. How we read updates.
