Full notes
Full Din's Champion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
Din's Champion changes
This patch increases FPS by 15 to 30%, drops nemesis/arch-nemesis base max rejuvenations and base max retreats to 0, fixes a sound panning issue on some computers, and fixes a few other minor issues.
0.870 change list:
upgraded to Visual Studio 2026 - game 15 to 30% faster in my tests (no more Win7/8 support though)
now use AVX optimizations (setting in compiler)
now default MaxRejuvenationUse to 0 (there are monsters and support quests that can increase this now)
now default MaxRetreats to 0 (there are monsters and support quests that can increase this now)
removed StatusEffectFealtyBonusHealth from BaseQuest, now use as default if no other PossibleFealtyStatusEffect specified in quest, monster archetype, monster type, or monster major enhancement
changed the default panning amount for sounds (fixes harsh panning on some computers)
added s_panningStrength and added to sound options menu
removed an extra /n in support quest
removed possibleFealtyStatusEffects from QuestDefinition (no longer needed there)
Source
Changelog.gg summarizes and formats this update. How we read updates.
