Full notes
Full Din's Champion update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Maps
Din's Champion changes
This patch increases quest xp, adds several UI improvements, makes higher difficulties harder, adds vines to jungles, adds salvage multiplayer sharing, and fixes several other minor issues.
0.865 change list:
increased monster HealthMults for higher difficulty levels
added vines to jungles
now quests have a 4% inflation per level boost in xp (su-su-supernova)
now a salvage option to try giving to other players if in a multiplayer game
now hide equipment screen when placing an object from inventory (LumberingTroll)
now status effects show correct damage when in higher difficulty levels (not using correct level in difficulty damage inflation) (Tuidjy)
now sorting items by rarity uses item level as backup if the items are same rarity (Ironclaw)
now name sorting in recipe lists works better (potions and anything with a version number)
fixed collision with wood & cut stone being a little off
now collision a little more precise
increased LiquidOrGasMinMixCount from 25 to 40 (liquids/gases will mix a bit slower)
fixed another couple places that could get extra blocks in built bases after world transitions
now town attack mute sound has a minimium time of 10 seconds (in case town attack stops and then starts again)
vendors should no longer be able to get added to town npc list
now tunnels have a chance of alreading having some torches in it
you can now pickup items by hitting the use key when highlighting their help text (desophos)
on gate map, moved "Right click to teleport to this gate" to highlight text so makes map easier to see (ulyssessword)
changed PROTOCOL_VERSION to 157
Source
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