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Steam News21 February 20264mo ago

Din's Champion patch 0.865

This patch increases quest xp, adds several UI improvements, makes higher difficulties harder, adds vines to jungles, adds salvage multiplayer sharing, and fixes several other minor issues. 0.

Full notes

Full Din's Champion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions8 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Maps
addedThis patch increases quest xp, adds several UI improvements, makes higher difficulties harder, adds vines to jungles, adds salvage multiplayer sharing, and fixes several other minor issues.
changedincreased monster HealthMults for higher difficulty levels
addedadded vines to jungles
changednow status effects show correct damage when in higher difficulty levels (not using correct level in difficulty damage inflation) (Tuidjy)
fixedfixed collision with wood & cut stone being a little off
changednow collision a little more precise
LiquidOrGasMinMixCount2540LiquidOrGasMinMixCount increased, buff

Din's Champion changes

addedThis patch increases quest xp, adds several UI improvements, makes higher difficulties harder, adds vines to jungles, adds salvage multiplayer sharing, and fixes several other minor issues.
changedincreased monster HealthMults for higher difficulty levels
addedadded vines to jungles
changednow status effects show correct damage when in higher difficulty levels (not using correct level in difficulty damage inflation) (Tuidjy)
fixedfixed collision with wood & cut stone being a little off

This patch increases quest xp, adds several UI improvements, makes higher difficulties harder, adds vines to jungles, adds salvage multiplayer sharing, and fixes several other minor issues.

0.865 change list:

  • increased monster HealthMults for higher difficulty levels

  • added vines to jungles

  • now quests have a 4% inflation per level boost in xp (su-su-supernova)

  • now a salvage option to try giving to other players if in a multiplayer game

  • now hide equipment screen when placing an object from inventory (LumberingTroll)

  • now status effects show correct damage when in higher difficulty levels (not using correct level in difficulty damage inflation) (Tuidjy)

  • now sorting items by rarity uses item level as backup if the items are same rarity (Ironclaw)

  • now name sorting in recipe lists works better (potions and anything with a version number)

  • fixed collision with wood & cut stone being a little off

  • now collision a little more precise

  • increased LiquidOrGasMinMixCount from 25 to 40 (liquids/gases will mix a bit slower)

  • fixed another couple places that could get extra blocks in built bases after world transitions

  • now town attack mute sound has a minimium time of 10 seconds (in case town attack stops and then starts again)

  • vendors should no longer be able to get added to town npc list

  • now tunnels have a chance of alreading having some torches in it

  • you can now pickup items by hitting the use key when highlighting their help text (desophos)

  • on gate map, moved "Right click to teleport to this gate" to highlight text so makes map easier to see (ulyssessword)

  • changed PROTOCOL_VERSION to 157

Source

Steam News / 21 February 2026

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