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Steam News3 July 20261mo ago

Din's Champion patch 0.911

This patch fixes a bunch of NPC relationship issues, makes knockback more dangerous, makes it easier to build with minions, and fixes several other minor issues. 0.

Full notes

Full Din's Champion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes6 additions4 changes1 removal
  • Balance
  • Gameplay
  • Server
  • Fixes
removedghost aura damage no longer damages inanimate objects (Hathunter)
fixedfixed unique monsters and uprisings sometimes being able to spawn in player houses
changedchanged immolation, freezing, and net traps (skills) to be a lob that gravity/collision affects
addedliquids can now disperse like gases
addedadded weak poison liquid that will disperse over time
addedadded weak acid liquid that will disperse over time

Din's Champion changes

removedghost aura damage no longer damages inanimate objects (Hathunter)
fixedfixed unique monsters and uprisings sometimes being able to spawn in player houses
changedchanged immolation, freezing, and net traps (skills) to be a lob that gravity/collision affects
addedliquids can now disperse like gases
addedadded weak poison liquid that will disperse over time

This patch fixes a bunch of NPC relationship issues, makes knockback more dangerous, makes it easier to build with minions, and fixes several other minor issues.

0.911 change list:

  • now NPCs fully remain part of town when they join your party (means they can't transfer to other worlds, but fixes a bunch of issues)

  • now your minions don't get in the way of you placing blocks (Hathunter)

  • now acid left behind from naga AcidBoltSplash skill will disperse slowly over time (HossPorkchops)

  • now if you attack and knock monsters into breakable objects they will break

  • ghost aura damage no longer damages inanimate objects (Hathunter)

  • now town NPCs can open doors that weren't placed by the player and are unlocked

  • now spiders are immune to webs (Faya AOP)

  • fixed unique monsters and uprisings sometimes being able to spawn in player houses

  • changed immolation, freezing, and net traps (skills) to be a lob that gravity/collision affects

  • now monsters who are less than unique rarity wise can't take over as the nemesis (ScrObot)

  • liquids can now disperse like gases

  • added weak poison liquid that will disperse over time

  • added weak acid liquid that will disperse over time

  • now constrain mouse position to screen when using skills

  • now gate positions data from server is marked as guaranteed since they don't change often (networking thing)

  • now basic wand attack uses better animation and doesn't have a swipe

  • now when highlight a bag shows comparison to currently equipped bags

  • improved tornado effect a little

  • now plants have less priority when using objects (easier to use important objects around things like grass)

  • added fire/smoke effects to furnaces

  • now make sure to remove NPC as a resident before adding them to another house deed

  • now furnaces cast light

  • made zombie imp poison cloud much more noticeable

  • fixed sometimes getting recruit to town option when NPC already part of town

  • fixed missing SemiHardcoreDead, SemiHardcoreDeadDesc, and SemiHardcoreWarning translations

  • fixed _lightChannelIndex not being initialized correctly if entity has no database entry

  • added nemesis/arch-nemesis icons in a few more places in text

  • changed PROTOCOL_VERSION to 168

Source

Steam News / 3 July 2026

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