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Steam News10 July 202629d ago

Din's Champion patch 0.912

This patch improves leather bags, makes sure NPC fights are on purpose, makes traps more deadly, improves shapeshifting, and fixes several other minor issues. 0.

Full notes

Full Din's Champion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions11 changes3 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
addedadded another safeguard to keep townspeople from accidentally hurting each other and then getting into a fight (Tuidjy/su-su-supernova)
addedadded another check to verify everything ok before saving player
changedtraps and other damage from objects scale now correctly scale with difficulty (like monsters)
changedknockback object damage now goes through combat system instead of direct damage so get things like damage flash, shaking, leaves falling, etc
addedadded walk/run backwards anims to targ/imp player models (Mike)
addedcloth, leather, and bars now have a value
metal key BaseValuePerLevel2010metal key BaseValuePerLevel decreased, nerf

Din's Champion changes

addedadded another safeguard to keep townspeople from accidentally hurting each other and then getting into a fight (Tuidjy/su-su-supernova)
addedadded another check to verify everything ok before saving player
changedtraps and other damage from objects scale now correctly scale with difficulty (like monsters)
changedknockback object damage now goes through combat system instead of direct damage so get things like damage flash, shaking, leaves falling, etc
addedadded walk/run backwards anims to targ/imp player models (Mike)

This patch improves leather bags, makes sure NPC fights are on purpose, makes traps more deadly, improves shapeshifting, and fixes several other minor issues.

0.912 change list:

  • leather bags are now 1 slot larger (except last one which is 2 larger)

  • added another safeguard to keep townspeople from accidentally hurting each other and then getting into a fight (Tuidjy/su-su-supernova)

  • added another check to verify everything ok before saving player

  • traps and other damage from objects scale now correctly scale with difficulty (like monsters)

  • knockback object damage now goes through combat system instead of direct damage so get things like damage flash, shaking, leaves falling, etc

  • added walk/run backwards anims to targ/imp player models (Mike)

  • now player targ, imp, and stalker models have split skeleton stuff set up properly so they can do attack and walk animations at same time (Mike)

  • cloth, leather, and bars now have a value

  • added cloth, leather, and bars vendors (ulyssessword)

  • decreased metal key BaseValuePerLevel from 20 to 10

  • now some areas are foggy

  • fixed an issue with avoid danger behavior

  • NPCs now try to keep some personal space from other NPCs

  • changed from avx to sse2 settings (slightly slower but supports more cpus)

  • removed fire elemental summon ReuseTime

  • now cut versions of stone blocks can be used in recipes to replace normal versions (used 2nd)

  • added an expensive electrum bar recipe - 3 silver/2 gold instead of 2 copper/2 silver/1 gold (Wraith_Magus)

  • scree will now use triggers

  • torva will now use obelisks and triggers

  • doubled dryness scroll range

  • now item value takes into account movement penalty

  • fixed dexterity highlight showing some physical resistance (glass zebra)

  • now show physical resistance on character screen (glass zebra)

  • now play money sound when leprechaun picks up some gold

  • fixed missing light channel in ObjectTriggerIllusionXpBlob

  • made outline of secondary highlight text grey to make it stand out less than main highlight text (Crisses)

  • now leaf effects from trees matches their color

  • made fog less intense

  • removed outline/background around character from create character screen

  • changed background of bestiary screen to bricks

  • removed random flies - now only specific areas and dead bodies

  • changed PROTOCOL_VERSION to 169

Source

Steam News / 10 July 2026

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