Full notes
Full Din's Champion update
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What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Din's Champion changes
This patch improves leather bags, makes sure NPC fights are on purpose, makes traps more deadly, improves shapeshifting, and fixes several other minor issues.
0.912 change list:
leather bags are now 1 slot larger (except last one which is 2 larger)
added another safeguard to keep townspeople from accidentally hurting each other and then getting into a fight (Tuidjy/su-su-supernova)
added another check to verify everything ok before saving player
traps and other damage from objects scale now correctly scale with difficulty (like monsters)
knockback object damage now goes through combat system instead of direct damage so get things like damage flash, shaking, leaves falling, etc
added walk/run backwards anims to targ/imp player models (Mike)
now player targ, imp, and stalker models have split skeleton stuff set up properly so they can do attack and walk animations at same time (Mike)
cloth, leather, and bars now have a value
added cloth, leather, and bars vendors (ulyssessword)
decreased metal key BaseValuePerLevel from 20 to 10
now some areas are foggy
fixed an issue with avoid danger behavior
NPCs now try to keep some personal space from other NPCs
changed from avx to sse2 settings (slightly slower but supports more cpus)
removed fire elemental summon ReuseTime
now cut versions of stone blocks can be used in recipes to replace normal versions (used 2nd)
added an expensive electrum bar recipe - 3 silver/2 gold instead of 2 copper/2 silver/1 gold (Wraith_Magus)
scree will now use triggers
torva will now use obelisks and triggers
doubled dryness scroll range
now item value takes into account movement penalty
fixed dexterity highlight showing some physical resistance (glass zebra)
now show physical resistance on character screen (glass zebra)
now play money sound when leprechaun picks up some gold
fixed missing light channel in ObjectTriggerIllusionXpBlob
made outline of secondary highlight text grey to make it stand out less than main highlight text (Crisses)
now leaf effects from trees matches their color
made fog less intense
removed outline/background around character from create character screen
changed background of bestiary screen to bricks
removed random flies - now only specific areas and dead bodies
changed PROTOCOL_VERSION to 169
Source
Changelog.gg summarizes and formats this update. How we read updates.
