Full notes
Full Dimenshot update
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Repeated intro
Greetings! Thank you again for your interest. Based on the feedback you’ve provided, I’ve overhauled and updated quite a few things. I hope you guys enjoy the changes!
What changed
- Gameplay
- UI and audio
- Performance
Combat & Mechanics
Energy Generation: All weapons now grant instant extra energy upon hitting an enemy!
Weapon Balancing: Attack speeds for the Dart and Katana now slightly decrease if used in rapid succession to encourage rhythmic combat.
Parry Improvements:
- Coyote TimeAdded a small grace window (tolerance) to the projectile parry system. Parrying is now easier and more consistent, even if the bullet seems to have slightly entered your hitbox.
Dart Parry: You can now parry your own darts! Parrying a dart causes it to explode instantly at its location.
Boss Readability: Boss parry animations and timings have been refined for better clarity.
- Dash BuffAdded brief invulnerability frames (i-frames) while dashing, making it much safer to dodge through attacks.
Explosion Physics: Dart explosions can now launch you into the air; feel free to use this for a movement advantage!
Fixes & Technical
- MovementFixed the issue where the character would slide on sloped surfaces.
- VFX/SFXAdded new visual and sound effects for Drone Teleports.
- SettingsAdded an option to toggle Camera Tilt in the settings menu.
UI: Minor visual adjustments and polish to the in-game HUD.
Optimization: Significant performance improvements,the game is now much smoother!
What's Next?
We are working full speed on the Noir Level! Stay tuned, as we will be sharing new visuals very soon.
Thanks for playing! - Emir
Source
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