HomeGamesUpdatesPricingMethodology
Steam News25 May 20261mo ago

Dimenshot Weekly Developer Logs #2

Level Design & Visuals Medieval Theme Initial Step: The complete level design for the very first map of the Medieval theme is officially finished.

Full notes

Full Dimenshot update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions4 changes0 removals
  • Maps
  • Gameplay
  • Performance
  • UI and audio
changedLevel Design & VisualsMedieval Theme Initial Step: The complete level design for the very first map of the Medieval theme is officially finished.
addedLevel Design & VisualsNew Minibosses: Modeling for our brand-new miniboss variants is complete and ready to cause some chaos.
addedLevel Design & VisualsEnvironmental Assets: We have added a fresh batch of 3D models specifically tailored to enrich the atmosphere of the Medieval environment.
changedCombat & Enemy AnimationsParry System Refinements: We’ve implemented significant improvements to the parry system to make your deflections feel much more responsive and rewarding.
addedProgression & Scoring SystemsNew Style Point System: A completely revamped style point system has been integrated into the game loop to better track your performance.
changedProgression & Scoring SystemsScore Screen Upgrade: The end-of-level score screen has received a major overhaul. It now actively tracks, evaluates, and displays your Style , Time , and Kill counts to truly measure your skill.

Level Design & Visuals

  • Medieval Theme Initial Step: The complete level design for the very first map of the Medieval theme is officially finished.

  • New MinibossesModeling for our brand-new miniboss variants is complete and ready to cause some chaos.
  • Environmental AssetsWe have added a fresh batch of 3D models specifically tailored to enrich the atmosphere of the Medieval environment.

Combat & Enemy Animations

  • Medieval Grunts Ready: Full animation sets for the standard Medieval enemies specifically the archers and crossbowmen are fully complete.

  • Parry System Refinements: We’ve implemented significant improvements to the parry system to make your deflections feel much more responsive and rewarding.

Progression & Scoring Systems

  • New Style Point System: A completely revamped style point system has been integrated into the game loop to better track your performance.

  • Score Screen Upgrade: The end-of-level score screen has received a major overhaul. It now actively tracks, evaluates, and displays your Style, Time, and Kill counts to truly measure your skill.

Balancing & Polish

  • Difficulty System: The core architecture of the game's difficulty system is now complete, and internal playtesting has officially begun to fine-tune the experience.

  • Game Feedback Enhancements: We have dedicated a lot of focus to general game feedback, polishing the audio-visual cues to make every hit, kill, and movement feel incredibly impactfull.

Thanks for playin! -Iceberg Steam post image

Source

Steam News / 25 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.