Full notes
Full Dimenshot update
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Repeated intro
Hey everyone! Huge thanks for your amazing feedbacks. Thanks to you, Dimenshot is becoming more solid every day!
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
General Improvements
Boss Parry Indicator: The parry indicator for bosses is now much more visible.
Weapon Icons: Dropped weapons now feature icons for easier identification (Toggleable in settings).
- Speedrun TimerIn-game timer added (Toggleable in settings).
- Sound EffectsFixed various SFX and added new damage sounds.
Weapon & Balance Changes
- The AxeDamage now scales with player velocity instead of a flat speed increase. Hitbox range has been adjusted.
- 2. Axe VariationReduced base damage but significantly increased launch force ; it now propels the player forward much further.
- PistolsIncreased fire rate.
- DartsFixed dart bouncing issues.
Gameplay & Mechanics
Wallrun Overhaul: Easier to exit wallruns while maintaining entry speed,use this to gain massive momentum!
- Parry HitstopSlightly increased parry freeze time for better impact feel.
- DronesIncreased engagement and firing range for drones.
Bug Fixes: Resolved the bug that caused Proud to disappear (hopefully!).
Steam post image Thanks for playing! - Iceberg
Source
Changelog.gg summarizes and formats this update. How we read updates.
