Update log
Full Digital TableTops VTT update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
Pretty minor update. You can now add what I call "static lights" when importing a map.
They are already getting imported if stored in the file. Such as uvtt files from Dungeon Alchemist, dd2vtt files from DungeonDraft, or Foundry modules.
And you could already add them during a session.
But now you can also add them while in the editor during import.
For a description of how static lights work, see this tutorial from the forums: https://steamcommunity.com/app/3073720/discussions/0/756178376553825310/
Basically, just right-click to add a light. During import there is no actual lighting being rendered, so you will just see the light's radius when it is selected. But rest assured, they will be blocked by walls/doors properly during a session.
There have also been a great many fixes to the web/mobile version.
I think the next big project will be adding "tile" support. Basically images that aren't tokens but behave somewhat similar. For traps, spell effects, roofs, etc.
As usual, if you haven't already left a review, please do so. I am only a few away from the magic threshold of 50 to be considered "very positive" overall :)
Source
