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Steam News19 June 20262mo ago

Big Update for Touchscreen Users

This update mostly deals with the touch aspect of the program. My hardware sales have really been taking off lately and I wanted to make sure I staying on top of that aspect of the software.

In this update2

Full notes

Full Digital TableTops VTT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions0 changes0 removals
  • UI and audio
  • Gameplay
fixedNon-touch notes:Fixed minor bug where maps with the grid size in pixel units within the filename would sometimes scale improperly during initial import - Fixed rendering order. It now goes: drawn shapes, tiles, light/door icons, tiles, tokens. I do not want to make the layers customizable as it would clutter the UI too much - Snap2Grid now uses half grid units instead of a full grid (this actually improves correlating touches to tokens more than you might think)
addedTouch notes:Added a 9-point calibration screen (VERY useful) - New collision logic to prevent overlapping - Improved the logic for assigning tokens to touch points
addedTouch notes:Speaking of touch, I also released a new piece of software. It basically brings the awesome touch support of my own VTT to Arkenforge and Foundry!
addedTouch notes:This is why I always am thoughtful about adding new features to this one. I don't want it to slowly turn into those other VTTs. They already exist for people who want to use them, there isn't a need for another.

Digital TableTops VTT changes

fixedFixed minor bug where maps with the grid size in pixel units within the filename would sometimes scale improperly during initial import - Fixed rendering order. It now goes: drawn shapes, tiles, light/door icons, tiles, tokens. I do not want to make the layers customizable as it would clutter the UI too much - Snap2Grid now uses half grid units instead of a full grid (this actually improves correlating touches to tokens more than you might think)
addedAdded a 9-point calibration screen (VERY useful) - New collision logic to prevent overlapping - Improved the logic for assigning tokens to touch points
addedSpeaking of touch, I also released a new piece of software. It basically brings the awesome touch support of my own VTT to Arkenforge and Foundry!
addedThis is why I always am thoughtful about adding new features to this one. I don't want it to slowly turn into those other VTTs. They already exist for people who want to use them, there isn't a need for another.

This update mostly deals with the touch aspect of the program. My hardware sales have really been taking off lately and I wanted to make sure I staying on top of that aspect of the software.

Non-touch notes:

  • Fixed minor bug where maps with the grid size in pixel units within the filename would sometimes scale improperly during initial import - Fixed rendering order. It now goes: drawn shapes, tiles, light/door icons, tiles, tokens. I do not want to make the layers customizable as it would clutter the UI too much - Snap2Grid now uses half grid units instead of a full grid (this actually improves correlating touches to tokens more than you might think)

Touch notes:

  • Added a 9-point calibration screen (VERY useful) - New collision logic to prevent overlapping - Improved the logic for assigning tokens to touch points

Speaking of touch, I also released a new piece of software. It basically brings the awesome touch support of my own VTT to Arkenforge and Foundry!

You can find it on GitHub under "DigitalTableTops". I would link directly but Steam gets weird about direct links for me sometimes. I think they are worried about losing revenue to offsite marketplaces or something.

This doesn't mean I am pausing development of the main program on Steam or anything like that. I am 100% convinced the Digital TableTops VTT is the easiest to use and all-around best free option for in-person sessions and I aim to keep it that way.

Other VTTs like Foundry and Arkenforge will never be this easy to use. It literally cannot be done unless they start stripping away features. Which I cannot imagine they will ever do.

This is why I always am thoughtful about adding new features to this one. I don't want it to slowly turn into those other VTTs. They already exist for people who want to use them, there isn't a need for another.

But I sell touchscreens for a living and I know this VTT isn't powerful enough for tech-heavy users.

Touch support in Arkenforge is okay, but the helper app on GitHub makes it better. Touch support in Foundry is pretty terrible and my helper app is the only decent option out there if you want to use an IR frame to move minis in Foundry (IMO).

As always, let me know if you encounter any issues in the dedicated bug report post in the forums. And please leave a review if you haven't already.

Thanks!

Source

Steam News / 19 June 2026

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